My characters keep dying please help.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
self.command(soldier, “defend”, defendPos);
Find the strongest target (most health)
This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = self.findEnemies()
bestTarget = enemies
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
    return bestTarget
else:
    return None
If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
self.command(archer, “attack”, archerTarget)
elif nearest:
self.command(archer, “attack”, nearest)
archerTarget = None
while True:
# If archerTarget is dead or doesn’t exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = self.findFriends()
soldiers = self.findByType("soldier")
for i in range(len(soldiers)):
    soldier = soldiers[i]
    commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
commandArcher(archer)
commandSoldier(soldier)
             
            
              
              
              
            
            
           
          
            
            
              You need to command every single archer. To do this you need to combine 3 things:
- Find a list of archers. For soldiers you do:
 
soldiers = self.findByType("soldier")
How do you think you have to do for archers?
- Loop over every item in the archers array, For soldiers you do:
 
for i in range(len(soldiers)):
    soldier = soldiers[i]
How about for archers?
- Call the command archer function INSIDE the loop
 
#this is inside the loop so it is indented 
    commandArcher(archer)
Note: you do not need the last commandSoldier(soldier) line, delete it
             
            
              
              
              
            
            
           
          
            
            
              Paste your code, properly formatted.
Tell us exactly what is the issue: archers not attacking, attacking the wrong target etc.
The enemy AI is designed to throw a large number of enemies at you if your archers are not staying inside the solider circle. This will result in automatic defeat.
             
            
              
              
              
            
            
           
          
            
            
              sorry this is my first post I not sure how to properly format It. It’s not the archers that are dying it’s the soldiers
             
            
              
              
              
            
            
           
          
            
            
              Try to call the commandArcher inside a loop as mentioned. Paste the code here
Format the code by surrounding it  by 3 backquotes (top left on your keyboard
formated code here;
             
            
              
              
              
            
            
           
          
            
            
              My soldiers are still dying
             
            
              
              
              
            
            
           
          
            
            
              
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    self.command(soldier, "defend", defendPos);
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = self.findEnemies()
    bestTarget = enemies
   
 
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None
def commandArcher(archer):
    nearest = archer.findNearestEnemy()
    if archerTarget:
        self.command(archer, "attack", archerTarget)
    elif nearest:
        self.command(archer, "attack", nearest)
archerTarget = None
while True:
    # If archerTarget is dead or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()
    friends = self.findFriends()
    soldiers = self.findByType("soldier")
    
    for i in range(len(soldiers)):
        soldier = soldiers[i]
        commandSoldier(soldier, i, len(soldiers));
        
    
    archers = self.findByType("archer")
    for i in range(len(archers)):
        archer = archers[i]
        commandArcher(archer, i, len(archers));
        
    commandArcher(archer)
      
    
```
             
            
              
              
              
            
            
           
          
            
            
              Your error is here:
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = self.findEnemies()
    bestTarget = enemies
   
 
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None
This function needs to select the enemy with the most health from a list.
Go to the Mad Maxer levels (desert, top left) to learn how to get the item with most “stuff” out of a list.
There is a level designed especially for most health.
commandArcher does not need i and len(archers). Only commandSoldier needs them because them have to go in a circle.
Also the last commandArcher is not necessary. So:
for i in range(len(archers)):
    archer = archers[i]
    # bad arguments commandArcher(archer, i, len(archers));
    commandArcher(archer)
    
# not needed commandArcher(archer)