# I need help with this library tactician

def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
self.command(soldier, “defend”, defendPos);

# This function returns something! When you call the function, you will get some value back.

def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = self.findEnemies()
bestTarget = enemies
# Figure out which enemy has the most health, and set bestTarget to be that enemy.

``````# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
``````

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.

def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
self.command(archer, “attack”, archerTarget)
elif nearest:
self.command(archer, “attack”, nearest)

archerTarget = None

while True:
# If archerTarget is dead or doesn’t exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

``````friends = self.findFriends()
soldiers = self.findByType("soldier")

for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));

# use commandArcher() to command your archers

commandArcher(archer)
commandSoldier(soldier)``````

You need to command every single archer. To do this you need to combine 3 things:

1. Find a list of archers. For soldiers you do:
``````soldiers = self.findByType("soldier")
``````

How do you think you have to do for archers?

1. Loop over every item in the archers array, For soldiers you do:
``````for i in range(len(soldiers)):
soldier = soldiers[i]
``````

1. Call the command archer function INSIDE the loop
``````#this is inside the loop so it is indented
commandArcher(archer)
``````

Note: you do not need the last `commandSoldier(soldier)` line, delete it

Tell us exactly what is the issue: archers not attacking, attacking the wrong target etc.

The enemy AI is designed to throw a large number of enemies at you if your archers are not staying inside the solider circle. This will result in automatic defeat.

sorry this is my first post I not sure how to properly format It. It’s not the archers that are dying it’s the soldiers

Try to call the commandArcher inside a loop as mentioned. Paste the code here
Format the code by surrounding it by 3 backquotes (top left on your keyboard

formated code here;

My soldiers are still dying

Code? …

``````

def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
self.command(soldier, "defend", defendPos);

def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = self.findEnemies()
bestTarget = enemies

if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
self.command(archer, "attack", archerTarget)
elif nearest:
self.command(archer, "attack", nearest)

archerTarget = None

while True:
# If archerTarget is dead or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

friends = self.findFriends()
soldiers = self.findByType("soldier")

for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));

archers = self.findByType("archer")
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer, i, len(archers));

commandArcher(archer)

`````````

``````def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = self.findEnemies()
bestTarget = enemies

if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
``````

This function needs to select the enemy with the most health from a list.
Go to the Mad Maxer levels (desert, top left) to learn how to get the item with most “stuff” out of a list.
There is a level designed especially for most health.

commandArcher does not need i and len(archers). Only commandSoldier needs them because them have to go in a circle.
Also the last commandArcher is not necessary. So:

``````for i in range(len(archers)):
archer = archers[i]
# bad arguments commandArcher(archer, i, len(archers));
commandArcher(archer)

# not needed commandArcher(archer)
``````