Library Tactician help


#1

this is my code right now:

def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    self.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = self.findEnemies()
    bestTarget = 
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    
    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None


# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    closest = archer.findNearest(self.findEnemies)
    if archerTarget:
        self.command(archer, "attack", archerTarget)
    elif closest:
        self.command(archer, "attack", nearest)

archerTarget = None

loop:
    # If archerTarget is dead or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()

    friends = self.findFriends()
    soldiers = self.findByType("soldier")
    
    for i, soldier in enumerate(soldiers):
        commandSoldier(soldier, i, len(soldiers));

    # use commandArcher() to command your archers
    commandArcher(friends)
    commandSoldier(friends)

but i don’t know how to find the enemy with the most health
please help
thank in advance


#2

Replay MadMaxer and change the distance-comparison to a health-comparison.


#3

my humans still die

# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
###def summons:
    #if self.gold >= self.costOf("soldier"):
        #self.summon("soldier")

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    self.findFriends()
    self.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = self.findEnemies()
    bestTarget = enemies
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    if enemies.health > mostHealth:
        mostHealth = enemy.health
        bestTarget = enemy
        
    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
        
    else:
        return None


# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    
    nearest = archer.findNearestEnemy()
    if bestTarget:
        self.command(archer, "attack", bestTarget)
    elif nearest:
        self.command(archer, "attack", nearest)
    archerTarget = None

loop:
    
    # If archerTarget is dead or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()

    friends = self.findFriends()
    soldiers = self.findByType("soldier")
    
    for i, soldier in enumerate(soldiers):
        commandSoldier(soldier, i, len(soldiers));

    # use commandArcher() to command your archers
    commandSoldier()
    commandArcher()


#4

You aren’t commanding your archers. If you haven’t noticed, the commandArcher function requires a input to execute.