Idea Suggestions Thread

happy 600 replies! :slight_smile:

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How about we make a staff that controls enemy’s for 10 seconds cooldown 0.5 seconds specific cooldown 8 seconds.

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true, but I have never seen them implemented anywhere in codecombat, and plus if they are used, they are inaccessible (as of now)

As I mentioned, they’re in the PicoCTF levels of CodeCombat. They’re being used.

ahem the picoctf levels are unplayable ive entered picctf and everything was locked

omigoshomigoshomigosh.
We need a selling or trading system because all that loot isn’t good and we dont use it and it clogs up our inventories.
Add a few more buttons. You can sell something back to someone else or you can sell it to another player or make trades and stuff like that.

3 Likes

In mutiplayer arenas maybe make ties better. for example I could get 200 wins but have 50 ties that would put me low on the placement thing so make the ties not count maybe.

Well ties mean you aren’t successfully able to defeat the other player, so it makes sense to count ties in scores.

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Soul Caster:
Health: 200 HP
Attack Damage: 120
Range: 70 Meters
Shoots: Black Balls of Darkness
Ability:
shadowRange(): Fires the darkness all around, doing 40 damage per hit.
darkMagic(): Makes his Darkness do 20 more damage for 2 attacks. Cooldown: 12 secs.

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That’s actually a decent ranged troop we can definitely utilize in some challenges. Thanks for the suggestion!

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Energy Ogre

Health: 100
Damage: 80
Attacks with energy balls. Energy balls have radiation.
Abilities:
Energy lightning, freezes enemy on 1 second.

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Can you clarify what you mean by “radiation”?


It’s when one ball fell on someone and people who are near, receive damage, but the damage they receive is smaller than original damage.
Wizards have radiation.

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AoE damage. I see. Also, the wizard’s damage is the same for all affected units. It doesn’t “spread out”.

Yes, that’s AoE damage. (I always forget)

Okay, but I thought it was. :confused:

NEW ENEMY
Pirates (Ogres of course)
Ability: Stealing coins
Health:50
Damage: 2 but every hit takes a coin away
Weakness: When killed, you get your coins back
Second Weakness: Very weak damage wise
Strength: Really fast
Second Strength: None

6 Likes

Note, not gems just coins

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Oh, something new. I like “stealing coins” ability!

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It would be a really good enemy right??

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Yeah, I like it!

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