You won’t be able to check or set variables on other units, though–part of the hacking protection. In Brawlwood, you can use say() and hear() callbacks to communicate, but Dungeon Arena is a simplified version, so we didn’t add the hear() callbacks to the hero or base. Sounds like they might come in handy. If you try Brawlwood out, let me know if that’s more what you had in mind.