Is hero.say() necessary for hero actions(like throw, slam and tornado)

When illia slams, when heroes throw they say stuff does it need to happen? Why is this so important? Does it mean something or does it let you know something is happening?

I’m pretty sure this should be marked under a different category. #site-feedback is for improving the discourse side of CoCo, not the game itself

It kind of matters on brawls when you need to spend time wisely instead of talking.

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@milton.jinich they use @saywithoutblocking() instead of @say() so the speech itself doesn’t block any attacks(aka. consume any extra time)

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could saywithoutblocking()be usable by players later in the game, maybe?

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Technically hero.debug() does the same exact thing.

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I have never used it. Weird how something so useful almost never gets used

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