isPathClear return false in case
now the path is clean but was blocked before
in my case it is fire trap even after they detonate isPathClear return false
while (true) {
hero.move({x:40, y:35});
var enemies = hero.findEnemies();
var trap = hero.findHazards();
for (var enemy_i = 0; enemy_i < enemies.length; enemy_i++) {
var enemy = enemies[enemy_i];
if (enemy.pos.x > 61 &&
hero.isPathClear({x:54, y:35}, {x:62, y:35})) {
hero.buildXY("fence", 54, 35);
}
if (enemy.pos.x < 26 &&
hero.isPathClear({x:26, y:35}, {x:17, y:34})){
hero.buildXY("fence", 26, 34);
}
if (enemy.pos.y > 50) {
// hero.say(hero.isPathClear({x:40, y:47}, {x:40, y:53}) + " top");
if (hero.isPathClear({x:40, y:47}, {x:40, y:53})){
hero.buildXY("fire-trap", 40, 50);
}
}
if (enemy.pos.y < 21) {
// hero.say(hero.isPathClear({x:40, y:24}, {x:40, y:17}) + " bot");
if (hero.isPathClear({x:40, y:24}, {x:40, y:17})){
hero.buildXY("fire-trap", 40, 20);
}
}
}
}