Kelvintaph Burglar Help Needed!

Can someone help I don’t know what ive done wrong?!

What eldritch artifacts are these? Don’t let them blast you!

The ice gate will open when both ogres are defeated.

coord1 = [0, 0]
coord2 = [0, 0]
def moveTo(position, fast = True):
if(hero.isReady(“jump”) and fast):
hero.jumpTo(position)
else:
hero.move(position)

summonTypes = [‘soldier’]

def summonTroops():
type = summonTypes[len(hero.built)%len(summonTypes)]
if hero.gold > hero.costOf(type):
hero.summon(type)

def commandTroops():
chieftain = hero.findNearest(hero.findByType(‘chieftain’))
for index, friend in enumerate(hero.findFriends()):
if chieftain and friend.type != ‘paladin’:
continue
if witch and friend.type != ‘paladin’:
continue
if chieftain and chieftain.pos.x<57 and chieftain.pos.x>43:
hero.command(friend, “move”, {‘x’:25, ‘y’:48})
elif not chieftain and friend.pos.x<40:
hero.command(friend, “move”, {‘x’:51, ‘y’:51})
elif friend.type == ‘paladin’:
CommandPaladin(friend)
elif friend.type == ‘soldier’:
if friend.pos.y>30:
CommandSoldier(friend)
else:
KillRobots(friend)
else:
CommandArcher(friend)

def CommandPaladin(paladin):
if(paladin.canCast(“heal”) and not chieftain):
target = lowestHealthFriend()
if target:
hero.command(paladin, “cast”, “heal”, target)
elif(paladin.health<100):
hero.command(paladin, “shield”)
else:
if witch:
hero.command(paladin, “attack”, witch)
elif(chieftain):
hero.command(paladin, “attack”, chieftain)
else:
hero.command(paladin, “move”, {‘x’:78, ‘y’:40})

def CommandSoldier(soldier):
if witch:
hero.command(soldier, “attack”, witch)
else:
hero.command(soldier, “move”, {‘x’:78, ‘y’:40})

def CommandArcher(soldier):
if witch:
hero.command(soldier, “attack”, witch)
else:
hero.command(soldier, “move”, {‘x’:78, ‘y’:40})

def KillRobots(soldier):
robot = hero.findNearest(hero.findEnemies())
if robot:
hero.command(soldier, “attack”, robot)

def lowestHealthFriend():
lowestHealth = 99999
lowestFriend = None
friends = hero.findFriends()
for friend in friends:
if friend.health < lowestHealth and friend.health < friend.maxHealth:
lowestHealth = friend.health
lowestFriend = friend
return lowestFriend

def RunFrom():
missiles = hero.findEnemyMissiles()
missle = hero.findNearest(missiles)
if len(missiles)>0:
coord1[0] = missle.pos.x
coord1[1] = missle.pos.y
y = findTheY(coord1[0], coord2[0], coord1[1], coord2[1], hero.pos.x)
if y >15:
moveTo({‘x’:hero.pos.x, ‘y’:10}, False)
else:
moveTo({‘x’:hero.pos.x, ‘y’:20}, False)
coord2[0] = coord1[0]
coord2[1] = coord1[1]

def RunTrought():
robots = hero.findByType(‘robot-walker’)
summonTroops()
up = True
mid = True
douwn = True
coordY = 6
for robot in robots:
if(robot.pos.y<20 and robot.pos.y>10):
mid = False
if(robot.pos.y>20):
up = False
if(robot.pos.y<10):
down = False
if(mid):
coordY = 15
if(down):
coordY = 6
if(up):
coordY = 22
if(hero.pos.x<16):
hero.moveXY(16, coordY)
elif(hero.pos<59):
moveTo({‘x’:60, ‘y’:coordY},False)
else:
moveTo({‘x’:79, ‘y’:14},False)

def findTheY(x1, x2, y1, y2, x):
if(y2!=y1):
y = (x - x1)/(x2 - x1)*(y2 - y1) + y1
else:
y = y1
return y

def findTheMiddle(pos1, pos2):
return {‘x’:(pos1.x+pos2.x)/2,‘y’:(pos1.y+pos2.y)/2}

loop():
witch = hero.findNearest(hero.findByType(‘witch’))
chieftain = hero.findNearest(hero.findByType(‘chieftain’))
if witch or chieftain:
RunFrom()
else:
RunTrought()
commandTroops()

Hi! Could you follow this guide and edit your post so your code is more readable? Thanks in advance! :stuck_out_tongue:
You might also want to include what’s happening, for example error messages or similar!

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