ok so i know i said that i fixed it but now he wont attack after he cleaves
# This shows how to define a function called cleaveWhenClose
# The function defines a parameter called `target`
def cleaveWhenClose(target):
if hero.distanceTo(target) < 5:
pass
# Put your attack code here
# If cleave is ready, then cleave target
hero.isReady
hero.cleave(target)
# else, just attack `target`!
hero.attack(target)
# This code is not part of the function.
while True:
target = hero.findNearestEnemy()
if target:
# Note that inside cleaveWhenClose, we refer to the `enemy` as `target`.
cleaveWhenClose(target)
ok so now that is out in the else he just sits up at the top and wont do anything for the rest of the time
def cleaveWhenClose(target):
if hero.distanceTo(target) < 5:
pass
# Put your attack code here
# If cleave is ready, then cleave target
hero.isReady
hero.cleave(target)
else:
hero.attack(target)
# This code is not part of the function.
while True:
enemy = hero.findNearestEnemy()
if :
# Note that inside cleaveWhenClose, we refer to the `enemy` as `target`.
hero.isReady("cleave")
cleaveWhenClose(enemy)
else:
hero.attack(enemy)