So this is my code and works for cleaving but when it needs to use attack it won’t and it ends up dying
# This shows how to define a function called cleaveWhenClose
# The function defines a parameter called `target`
def cleaveWhenClose(target):
if hero.distanceTo(target) < 5:
pass
# Put your attack code here
# If cleave is ready, then cleave target
hero.isReady("cleave")
hero.cleave(target)
# else, just attack `target`!
else:
hero.attack(enemy)
# This code is not part of the function.
while True:
enemy = hero.findNearestEnemy()
if enemy:
# Note that inside cleaveWhenClose, we refer to the `enemy` as `target`.
cleaveWhenClose(enemy)