Me again, with another mathematical ideal for a new level. Like I mentioned in the “Extra extrapolation” topic, I love mathematics and this game could have a mathematical section with games focused on math solutions.
Can You Be Precise: Emphasis on Aim is a great level that can have a follow-up level with the difficult increased. The idea would be to send ogres following the Fibonacci sequence. But in this level, you can’t use getEnemies() or anything like that. This time, the shooting position has been previously established and all ogres will step on that spot at some point during the course. After the first ogre has been killed, the player would use Fibonacci sequence to determinate when the next shoot should happen. Of course, that information should not be explicitly , but rather just a hint to the ogres sequence pattern. The distance between the one ogre and the next or the time between one ogre reaching the spot and the next (don’t know which is best) would be Fibonacci’s sequence.