Level library tactician help

I have a problem on Library Tactician.One soldier dies.here is my code:

# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    self.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = self.findEnemies()
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.

    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
        return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    nearest = archer.findNearestEnemy()
    if archerTarget:
        self.command(archer, "attack", archerTarget)
    elif nearest:
        self.command(archer, "attack", nearest)

archerTarget = None
    # If archerTarget is dead or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()

    friends = self.findFriends()
    soldiers = self.findByType("soldier")
    for i in range(len(soldiers)):
        soldier = soldiers[i]
        commandSoldier(soldier, i, len(soldiers));

    # use commandArcher() to command your archers
    friends = self.findFriends()
    archers = self.findByType("archer")
    for i in range(len(archers)):
        archer = archers[i]
        commandArcher(archer, i, len(archers));

please help me. thank you.

:confused: :confused: sorry dude, the thing you are missing is including an order to soldiers under 60 health to defend defendPos, so they go to hushbaum to be healed in your definition of the commandSoldier() function

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Hello. This topic is dead. And you cannot give solutions so please delete the code.

Oh, sorry. Sure thing.

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