Library Tactitian


I do not understand why the yellow duck is warning me not to do it. The code is part of the given code…

Hi. Maybe archer is not defined or he’s dead alright?

Your character is hero not Archer and if you’re aiming for Archer as ally then define archer

@anon66968315 are you still having issues with this one? If so, please share all of your code…might need to take a closer look at it.

# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = hero.findEnemies()
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    for enemy in enemies:
        if enemy.health > mostHealth:
            bestTarget = enemy
            mostHealth = enemy.health
        return weakest
    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None


# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    archer = hero.findFriends("archer")
    nearest = archer.findNearestEnemy()
    if archerTarget:
        hero.command(archer, "attack", archerTarget)
    elif nearest:
        hero.command(archer, "attack", nearest)

archerTarget = None

while True:
    # If archerTarget is defeated or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()
    
    friends = hero.findFriends()
    soldiers = hero.findByType("soldier")
    # Create a variable containing your archers.
    archers = hero.findByType("archer")
    for i in range(len(soldiers)):
        soldier = soldiers[i]
        commandSoldier(soldier, i, len(soldiers));
    # use commandArcher() to command your archers
    commandArcher()

The humans always die, idk why. I thought Hushbaum was supposed to heal them automatically?


now it is doing this… idk why

Actually nvm. I solved it! :slight_smile: