I can’t keep my units alive and i can’t get them to run away when at low health
# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex/numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
HealthLowPos = {"x": 42, "y": 41}
if friend.heatlh < 100:
hero.command(soldier, "move", HealthLowPos);
else:
hero.command(soldier, "defend", defendPos);
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
enemy = enemies[enemyIndex]
if enemy:
enemyIndex += 1
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
archerTarget = None
def commandArcher(archer):
if bestTarget:
archerTarget = bestTarget
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)
while True:
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
if not archerTarget or archerTarget.health <= 0:
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
archers = hero.findByType("archers")
for i, soldier in enumerate(soldiers):
commandSoldier(soldier, i, len(soldiers));
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer)