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Library tactician (java script)

my code works (i think ) but the the lady won’t heal fast enough and my soldiers die

// Hushbaum has been ambushed by ogres!
// She is busy healing her soldiers, you should command them to fight!
// The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

// Soldiers spread out in a circle and defend.
function commandSoldier(soldier, soldierIndex, numSoldiers) {
    var angle = Math.PI * 2 * soldierIndex / numSoldiers;
    var defendPos = {x: 41, y: 40};
    defendPos.x += 10 * Math.cos(angle);
    defendPos.y += 10 * Math.sin(angle);
    hero.command(soldier, "defend", defendPos);

// Find the strongest target (most health)
// This function returns something! When you call the function, you will get some value back.
function findStrongestTarget() {
    var mostHealth = 0;
    var bestTarget = null;
    var enemies = hero.findEnemies();
    // Figure out which enemy has the most health, and set bestTarget to be that enemy.
    for(var i =0;i < enemies.lenght; ++i)
        if(mostHealth < enemies[i].health)
            mostHealth = enemies[i].health;
            bestTarget  = enemies[i];
    // Only focus archers' fire if there is a big ogre.
    if (bestTarget && > 15) {
        return bestTarget;
    } else {
        return null;

// If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
function commandArcher(archer) {
    var nearest = archer.findNearestEnemy();
    if(archerTarget) {
        hero.command(archer, "attack", archerTarget);
    } else if(nearest) {
        hero.command(archer, "attack", nearest);

var archerTarget = null;
while(true) {
    // If archerTarget is defeated or doesn't exist, find a new one.
    if(!archerTarget || <= 0) {
        // Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget();
    var friends = hero.findFriends();
    var soldiers = hero.findByType("soldier");
    // Create a variable containing your archers.
    var archers = hero.findByType("archers");
    for(var i=0; i < soldiers.length; i++) {
        var soldier = soldiers[i];
        commandSoldier(soldier, i, soldiers.length);
    // use commandArcher() to command your archers
    for(var i=0; i < archers.length; i++) {

Just a spelling mistake I think - length not lenght.

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yes @jka2706 is correct

In your commandSoldier function, try adding an if/else statement that tests the soldier’s health. Something like:

if is above some level
    then defendPos
    defend the center of the circle

This will cause the soldier to retreat until Hushbaum has time to heal, then they return to the fight after being healed.

Sorry @dedreous but this guy is doing JavaScript

Jeremy, that much is obvious sheesh. Anyway, that was a generic example, demonstrating the concept…works with any language.

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Sorry I thought you didn’t know

m doin phithon and javascript

i change the typo and it went green so its good but they still die

nevermind i tried to do it on python and it worked!

Yay nice job @Alvaro_Jimenez_Sando

1 Like