// Practice using modulo to loop over an array
// Choose the mix and order of units you want to summon by populating this array:
var summonTypes = ["soldier","archer"];
this.toggleFlowers(false);
this.summonTroops = function() {
// Use % to wrap around the summonTypes array based on this.built.length
//var type = summonTypes[???];
var type = summonTypes[this.built.length % summonTypes.length];
if(this.gold >= this.costOf(type)) {
this.summon(type);
}
//this.say("I should summon troops!");
};
this.pickUpNearestCoin = function() {
var coin = this.findNearest(this.findItems());
if (coin) {
this.move(coin.pos);
}
};
this.commandTroops = function() {
var friends = this.findFriends();
for(var i=0; i < friends.length; i++) {
var friend = friends[i];
var enemy = this.findNearest(this.findEnemies());
if (friend && enemy && friend.type != 'palisade') this.command(friend, "attack", enemy);
}
};
while (true) {
this.summonTroops();
this.pickUpNearestCoin();
this.commandTroops();
}
Erorr line 4
erorr line 4 [20 character]
Can you please post your hero and equipment? Also, please label this as #level-help for the Discourse.
What error message are you recieving?
You need to define the functions correctly:
auto functionName () {
//whatever was in the function before
}
and execute them correctly:
functionName();
and change all of the this to hero (don’t know why this made a difference)
and change the brackets around ["soldier","archer"]
to curvy brackets ( { and } )
and change hero.built.length % summonTypes.length
to hero.built.size() % summonTypes.size()
and then change the 'palisade'
to "palisade"
and finally change while (true)
to int main()
and then there are no more errors I think. But your hero freezes after doing each function once. I think it has something to do with the int main()
but I don’t know how to fix it. (c++ is wack)
Also please don’t try to copy other people’s code; just go back to previous levels and learn how to use loops and stuff in c++
Summary
put where (20 characters)
nvm i have new code
int main() {
int soldiers = 20;
int archers = 10;
int ogres = 20;
while (ogres > 0) {
if (soldiers > 0) {
ogres -= soldiers;
soldiers -= ogres * 0.5;
} else if (archers > 0) {
ogres -= archers * 2;
archers -= ogres * 0.5;
} else {
auto << "abc" << endl;
return 0;
}
}
auto << "abcd" << endl;
return 0;
}
erorr line 19
its said auto not defined
nvm new code\
// Practice using modulo to loop over an array
auto summonTypes = {"soldier", "archer"};
auto summonTroops() {
// Use % to wrap around the summonTypes array based on hero.built.length
auto type = summonTypes[hero.built.length % summonTypes.length];
if(hero
}
auto command(){
}
auto collect(){
}
auto attack(){
}
int main() {
// Choose the mix and order of units you want to summon by populating this array:
return 0;
}
can u give me summon code line 6
nvm new code
// Practice using modulo to loop over an array
auto summonTypes = {"soldier", "archer"};
auto summonTroops() {
// Use % to wrap around the summonTypes array based on hero.built.length
auto type = summonTypes[hero.built.length % summonTypes.length];
if(hero
}
auto command(){
}
auto collect(){
}
auto attack(){
}
int main() {
// Choose the mix and order of units you want to summon by populating this array:
return 0;
}
can u give me summon code line 6