// Practice using modulo to loop over an array
// Choose the mix and order of units you want to summon by populating this array:
var summonTypes = ["soldier","archer"];
this.toggleFlowers(false);
this.summonTroops = function() {
// Use % to wrap around the summonTypes array based on this.built.length
//var type = summonTypes[???];
var type = summonTypes[this.built.length % summonTypes.length];
if(this.gold >= this.costOf(type)) {
this.summon(type);
}
//this.say("I should summon troops!");
};
this.pickUpNearestCoin = function() {
var coin = this.findNearest(this.findItems());
if (coin) {
this.move(coin.pos);
}
};
this.commandTroops = function() {
var friends = this.findFriends();
for(var i=0; i < friends.length; i++) {
var friend = friends[i];
var enemy = this.findNearest(this.findEnemies());
if (friend && enemy && friend.type != 'palisade') this.command(friend, "attack", enemy);
}
};
while (true) {
this.summonTroops();
this.pickUpNearestCoin();
this.commandTroops();
}
Error Line 4