MP Treasure Grove, JavaScript, having trouble

Here is my code:

var flag = this.findFlag(flag);
var enemy = this.findNearestEnemy();
var item = this.findNearestItem();
var itemX = item.pos.x;
var itemY = item.pos.y;

loop {
    //  Find coins and/or attack the enemy.
    // Use flags and your special moves to win!
    if (this.distanceTo(enemy) < 10) {
        if (this.isReady("power-up")) {
            this.powerUp();
        }
        else if (this.isReady("bash")) {
            this.bash(enemy);
        }
        else {
            this.attack(enemy);
        }
    }
    else if (item) {
        this.moveXY(itemX, itemY);
    }
    }

The avatar goes out and kills the AI, but he won’t collect coins. What am I missing?

I’m not sure but you should change

else{
   this.attack(enemy);
}

to

else if (enemy){
    this.attack(enemy);
}

I don’t do Javascript, but I’m pretty sure changing if (this.distanceTo(enemy) < 10) to something like if enemy and (this.distanceTo(enemy) < 10) would be preferable.

Here are the things I can see off the top of my head:

  • You define all your variables outside the loop. This means that the variables will store only the first occurrence of such things. For instance, var flag = this.findFlag(flag); would return null, and your hero will not respond to any flags. Move your variables inside the loop.

  • Also, this.findFlag(flag); does not work. Use this.findFlag();.

  • You don’t check for an enemy in the first place. This could possibly break your code. Add an if(enemy) { before your code for attacking an enemy.

  • The way your code is written, your hero will never collect coins as long as there is an enemy. Fix that.

Do these, then come back to us.

    loop {
var flag = this.findFlag();
var enemy = this.findNearestEnemy();
var item = this.findNearestItem();
var itemX = item.pos.x;
var itemY = item.pos.y;
    //  Find coins and/or attack the enemy.
    // Use flags and your special moves to win!
   if (enemy) {
    if (this.distanceTo(enemy) < 10) {
        if (this.isReady("power-up")) {
            this.powerUp();
        }
        else if (this.isReady("bash")) {
            this.bash(enemy);
        }
        else {
            this.attack(enemy);
        }
    }
}
    else if (item) {
        this.moveXY(itemX, itemY);
    }
    }

I added the if (enemy) statement to the attack lines and put the variables in the loop. Now my guy whacks the enemy because they are close, collects a couple coins, then just stops.

@ChronistGilver, I’m not sure how to fix it. Please explain?

Hm. Try moving the variables of the item’s coordinates inside the else if (item) { block. Your problem might be that your can not see an item.

loop {
var flag = this.findFlag();
var enemy = this.findNearestEnemy();
var item = this.findNearestItem();
var itemX = item.pos.x;
var itemY = item.pos.y;

    if (item) {
        this.moveXY(itemX, itemY);
    }
    else if (this.distanceTo(enemy) < 20) {
        if (this.isReady("power-up")) {
            this.powerUp();
        }
        else if (this.isReady("bash")) {
            this.bash(enemy);
        }
        else if (enemy) {
            this.attack(enemy);
        }
    }
}

So I put the variables in the loop, and he would still kill the enemy once, collect a few coins, then stop.

This code here, I put the if (item) first to see what would happen. Now he collects coins, but won’t attack the enemy.

I am so confused.

You didn’t make the changes I suggested. Make them, then come back if you still have problems.

The reason your hero only collects items is because you check for an item first.