Sand Snakes - My Player is Lazy

I need help here.

# This field is covered in firetraps.  Thankfully we've sent a scout ahead to find a path.  He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps.

# This canyon seems to interfere with your findNearest glasses!
# You'll need to find the nearest coins on your own.
nearestCoin = hero.findItems()
while True:
    coins = hero.findItems()
    coinIndex = 0
    nearest = None
    nearestDistance = 9999
    # Loop through all the coins to find the nearest one.
    while coinIndex < len(coins):
        coin = coins[coinIndex]
        coinIndex += 1
        distance = hero.distanceTo(coin)
        # If this coin's distance is less than the nearestDistance
        if nearestCoin < nearestDistance:
            # Set nearest to coin
            nearest == nearestCoin
            # Set nearestDistance to distance
            nearestDistance == distance
    # If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap.
hero.moveXY(coins.pos.x, coins.pos.y)

1 Like

Any ideas on how to get me guy to ACTUALLY MOVE?

1 Like

I’ll be able to check your code in a few minutes, but I’ve noticed that you’ve placed hero.moveXY underneath the while True loop, so it’ll never run.

1 Like

Put the hero.moveXY in the while True loop

1 Like

Did that, the computer doesn’t recognize ‘x’

1 Like

you should look at the nearest coin not the list “coins” because you need a singular object to check it’s position


I don’t understand. Please elaborate

I asked the AI. It’s all good now, thanks for helping!


This topic was automatically closed 12 hours after the last reply. New replies are no longer allowed.