So when I was playing this level I did everything correctly except when ran, the hero just stopped in the center. I have done everything asked in the level. But all my hero does is instead of detecting the enemys that are attacking him, he just repeatetly goes to (40, 32). I wondered if this was a bug with Lua because most levels are in JS or Python when I boot them up. So I opened the level in Python and had the exact same experience.
Here is the Lua code I used:
-- Use while loops to pick out the ogre while true do local enemies = self:findEnemies() local enemyIndex = 1 -- Wrap this logic in a while loop to attack all enemies. while true do local enemy = enemies[enemyIndex] -- "~=" means "not equal to." if enemy.type ~= "sand-yak" then -- While the enemy's health is greater than 0, attack it! while enemy.health > 0 do hero:attack(enemy) end end -- Between waves, move back to the center. hero:moveXY(40, 32) end end