[SOLVED] Diamond Dozen Help!

 # Claim the coins while defeating the marauding ogres.

def findMostHealth(enemies):
    target = None
    targetHealth = 0
    enemyIndex = 0
    while enemyIndex < len(enemies):
        enemy = enemies[enemyIndex]
        if enemy.health > targetHealth:
            target = enemy
            targetHealth = enemy.health
        enemyIndex += 1
    return target

def valueOverDistance(item):
    return item.value / hero.distanceTo(item)

# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
    bestItem = None
    bestValue = 0
    itemsIndex = 0
    
    # Loop over the items array.
    # Find the item with the highest valueOverDistance()
    while itemsIndex < len(items):
        item = items[itemsIndex]
        if item.value/hero.distanceTo(item) < bestValue:
            bestItem = item
            bestValue = valueOverDistance(item)
        itemsIndex += 1
    return bestItem

while True:
    enemies = hero.findEnemies()
    enemy = findMostHealth(enemies)
    if enemy and enemy.health > 15:
        while enemy.health > 0:
            hero.attack(enemy)
    else:
        coins = hero.findItems()
        coin = None
        coin = findBestItem(coins)
        if coin:
            hero.move(coin.pos)

After attacking , my hero just waits for the next wave. Whats wrong?

You should put

hero.moveXY(coin.pos.x,coin.pos.y)

Instead of this

I tried that, but it didnā€™t work either. ā€œhero.moveā€ was something I found in another topic about this level.

In

In the place of this, you should use something like

valueOverDistance(item) > 

Thank you! It worked fine.

No problem! Glad I could help :slight_smile:

please help i dont get it

# Claim the coins while defeating the marauding ogres.

def findMostHealth(enemies):
    target = None
    targetHealth = 0
    enemyIndex = 0
    while enemyIndex < len(enemies):
        enemy = enemies[enemyIndex]
        if enemy.health > targetHealth:
            target = enemy
            targetHealth = enemy.health
        enemyIndex += 1
    return target

def valueOverDistance(item):
    return item.value / hero.distanceTo(item)

# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
    bestItem = None
    bestValue = 0
    itemsIndex = 0
    
    # Loop over the items array.
    # Find the item with the highest valueOverDistance()
    while itemsIndex < len(items):
        item = items[itemsIndex]
        if item.value/hero.distanceTo(item) < bestValue:
            bestItem = item
            bestValue = valueOverDistance(item)
        itemsIndex += 1
    return bestItem

while True:
    enemies = hero.findEnemies()
    enemy = findMostHealth(enemies)
    if enemy and enemy.health > 15:
        while enemy.health > 0:
            hero.attack(enemy)
    else:
        coins = hero.findItems()
        coin = None
        coin = findBestItem(coins)
        if coin:
            hero.moveXY(coin.pos.x, coin.pos.y)

my hero will attack the ogres that works fine, but my hero wont get the coins.

Here put this instead:

range(len(items))

Does it work now? :face_with_raised_eyebrow:

Try > not < in this line.

no ( 20 characters )

And that and it should work fine

so @jka2706 you want me to replace the whole line and put not instead?

Keep the line, just make the ā€˜less thanā€™ into a ā€˜greater thanā€™.

still dosent work i did all of it and nothing.

Can you show us your current code?

here

# Claim the coins while defeating the marauding ogres.

def findMostHealth(enemies):
    target = None
    targetHealth = 0
    enemyIndex = 0
    while enemyIndex < len(enemies):
        enemy = enemies[enemyIndex]
        if enemy.health > targetHealth:
            target = enemy
            targetHealth = enemy.health
        enemyIndex += 1
    return target

def valueOverDistance(item):
    return item.value / hero.distanceTo(item)

# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
    bestItem = None
    bestValue = 0
    itemsIndex = 0
    
    # Loop over the items array.
    # Find the item with the highest valueOverDistance()
    while itemsIndex < range(len(items)):
        item = items[itemsIndex]
        if item.value/hero.distanceTo(item) > bestValue:
            bestItem = item
            bestValue = valueOverDistance(item)
        itemsIndex += 1
    return bestItem

while True:
    enemies = hero.findEnemies()
    enemy = findMostHealth(enemies)
    if enemy and enemy.health > 15:
        while enemy.health > 0:
            hero.attack(enemy)
    else:
        coins = hero.findItems()
        coin = None
        coin = findBestItem(coins)
        if coin:
            hero.moveXY(coin.pos.x, coin.pos.y)

my hero still will attack but not collect the coins

Remove this, put how you put before I told you

And I think the rest is good

so you want me to put the original code?