Hector
1
# Claim the coins while defeating the marauding ogres.
def findMostHealth(enemies):
target = None
targetHealth = 0
enemyIndex = 0
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > targetHealth:
target = enemy
targetHealth = enemy.health
enemyIndex += 1
return target
def valueOverDistance(item):
return item.value / hero.distanceTo(item)
# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
bestItem = None
bestValue = 0
itemsIndex = 0
# Loop over the items array.
# Find the item with the highest valueOverDistance()
while itemsIndex < len(items):
item = items[itemsIndex]
if item.value/hero.distanceTo(item) < bestValue:
bestItem = item
bestValue = valueOverDistance(item)
itemsIndex += 1
return bestItem
while True:
enemies = hero.findEnemies()
enemy = findMostHealth(enemies)
if enemy and enemy.health > 15:
while enemy.health > 0:
hero.attack(enemy)
else:
coins = hero.findItems()
coin = None
coin = findBestItem(coins)
if coin:
hero.move(coin.pos)
After attacking , my hero just waits for the next wave. Whats wrong?
You should put
hero.moveXY(coin.pos.x,coin.pos.y)
Instead of this
I tried that, but it didnāt work either. āhero.moveā was something I found in another topic about this level.
In
In the place of this, you should use something like
valueOverDistance(item) >
Thank you! It worked fine.
No problem! Glad I could help 
please help i dont get it
# Claim the coins while defeating the marauding ogres.
def findMostHealth(enemies):
target = None
targetHealth = 0
enemyIndex = 0
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > targetHealth:
target = enemy
targetHealth = enemy.health
enemyIndex += 1
return target
def valueOverDistance(item):
return item.value / hero.distanceTo(item)
# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
bestItem = None
bestValue = 0
itemsIndex = 0
# Loop over the items array.
# Find the item with the highest valueOverDistance()
while itemsIndex < len(items):
item = items[itemsIndex]
if item.value/hero.distanceTo(item) < bestValue:
bestItem = item
bestValue = valueOverDistance(item)
itemsIndex += 1
return bestItem
while True:
enemies = hero.findEnemies()
enemy = findMostHealth(enemies)
if enemy and enemy.health > 15:
while enemy.health > 0:
hero.attack(enemy)
else:
coins = hero.findItems()
coin = None
coin = findBestItem(coins)
if coin:
hero.moveXY(coin.pos.x, coin.pos.y)
my hero will attack the ogres that works fine, but my hero wont get the coins.
Try > not < in this line.
And that and it should work fine
so @jka2706 you want me to replace the whole line and put not instead?
Keep the line, just make the āless thanā into a āgreater thanā.
still dosent work i did all of it and nothing.
Can you show us your current code?
here
# Claim the coins while defeating the marauding ogres.
def findMostHealth(enemies):
target = None
targetHealth = 0
enemyIndex = 0
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > targetHealth:
target = enemy
targetHealth = enemy.health
enemyIndex += 1
return target
def valueOverDistance(item):
return item.value / hero.distanceTo(item)
# Return the item with the highest valueOverDistance(item)
def findBestItem(items):
bestItem = None
bestValue = 0
itemsIndex = 0
# Loop over the items array.
# Find the item with the highest valueOverDistance()
while itemsIndex < range(len(items)):
item = items[itemsIndex]
if item.value/hero.distanceTo(item) > bestValue:
bestItem = item
bestValue = valueOverDistance(item)
itemsIndex += 1
return bestItem
while True:
enemies = hero.findEnemies()
enemy = findMostHealth(enemies)
if enemy and enemy.health > 15:
while enemy.health > 0:
hero.attack(enemy)
else:
coins = hero.findItems()
coin = None
coin = findBestItem(coins)
if coin:
hero.moveXY(coin.pos.x, coin.pos.y)
my hero still will attack but not collect the coins
Remove this, put how you put before I told you
And I think the rest is good
so you want me to put the original code?