[SOLVED]Distracting dungeon help

def moveBothTo(point):
    while hero.distanceTo(point) > 1:
        hero.move(point)
        hero.command(peasant, "move", point)

peasant = hero.findNearest(hero.findFriends())
while True:
    # Command your friend to build a decoy towards x + 1:
    hero.command(peasant, "buildXY", "decoy", peasant.pos.x + 2, peasant.pos.y)
    nextPoint = {"x": hero.pos.x, "y": hero.pos.y + 28};
    moveBothTo(nextPoint)
    # Create a new x/y dict +28 units away in the x dir:
    nextPoint = {"x": hero.pos.x + 28, "y": hero.pos.y}
    # Find the nearest enemy:
    hero.findNearestEnemy()
    # While there is an enemy:
    while enemy:
        # While the enemy's health is > 0:
        while enemy.health > 0:
            # Attack the enemy:
            hero.attack(enemy)
        # Update the variable to the next nearest enemy:
        hero.command(peasant, ā€˜moveā€™, tDest)
        hero.wait(3)
    moveBothTo(nextPoint)

helpp (20 charssssssssss)

try saving this to a variable

1 Like

oh forgot bout that (20 cahr)

enemy = hero.findNearestEnemy()
    # While there is an enemy:
    while enemy:
        # While the enemy's health is > 0:
        while enemy.health > 0:
            # Attack the enemy:
            hero.attack(enemy)
        # Update the variable to the next nearest enemy:
        hero.command(peasant, "move", nextPoint)
        hero.wait(3)
    moveBothTo(nextPoint)
still

still not workin 20 chars

Try making these an ā€œif statementā€

1 Like

alr # Update the variable to the next nearest enemy
wht should i do?

def moveBothTo(point):
    while hero.distanceTo(point) > 1:
        hero.move(point)
        hero.command(peasant, "move", point)

peasant = hero.findNearest(hero.findFriends())
while True:
    # Command your friend to build a decoy towards x + 1:
    hero.command(peasant, "buildXY", "decoy", peasant.pos.x + 2, peasant.pos.y)
    nextPoint = {"x": hero.pos.x, "y": hero.pos.y + 28};
    moveBothTo(nextPoint)
    # Create a new x/y dict +28 units away in the x dir:
    nextPoint = {"x": hero.pos.x + 28, "y": hero.pos.y}
    # Find the nearest enemy:
    enemy = hero.findNearestEnemy()
    # While there is an enemy:
    while enemy:
        # While the enemy's health is > 0:
        if enemy.health > 0:
            # Attack the enemy:
            hero.attack(enemy)
        # Update the variable to the next nearest enemy:
        
    moveBothTo(nextPoint)

i change the code into this

Try making this an ā€œif statementā€ too

1 Like

already. ( 20 charss )

hero keep moving at yeti :frowning_face_with_open_mouth:

Then do,

if enemy.type!='yeti':
     #Your code here

EZ PZ.

1 Like

I have a question, have you took an IQ test before?

Bro please just stop posting off topic things.

3 Likes

clears throat. Thatā€™s a bit rude, also, itā€™s ā€œtakenā€ not ā€œtookā€.

2 Likes

Ok. @Coder3 (20 chars)

peasant keep getting killed

Hmm, Iā€™ll try entering the level myself if itā€™s not a ā€œsubscription requiredā€ level.

1 Like