[SOLVED] Freeze Tag (python) Help

Hello. I followed all the instructions and looked at tutorials, but when my player touches an archer, it won’t freeze. I don’t know what to do please help!

# Let's make a game of Freeze Tag!

# game.tagged is used to count tagged archers.
game.tagged = 0
ui.track(game, "tagged")
goal = game.addManualGoal("Tag all archers.")

# Spawn the archers.
game.spawnXY("archer", 12, 52)
game.spawnXY("archer", 12, 16)
game.spawnXY("archer", 24, 52)
game.spawnXY("archer", 24, 16)

player = game.spawnPlayerXY('captain', 68, 24)
player.maxSpeed = 20
# Make the player bigger so it's easier to tag archers.
player.scale = 2

# Set up the archers' speed and behavior properties onSpawn
def onSpawn(event):
    unit = event.target
    unit.behavior = "Scampers"
    unit.maxSpeed = 8

game.setActionFor("archer", "spawn", onSpawn)

# The event handler for "collide" events.
def onCollide(event):
    # The event owner who has collided with something.
    unit = event.target
    # The object the unit collided with.
    other = event.other
    # Use behavior as a marker for the current frozen state.
    # "Scampers" means the archer wasn't yet tagged.
    if unit.behavior == "Scampers":
        # If "other" is the player.
        if "other" is player:
            # Set unit.behavior to "Defends":
            # Increase game.tagged by 1:
            game.tagged +=1
    if unit.behavior == "Defends":
        # If other's type is "archer":
        if other.type == "archer":
            # Set unit.behavior to "Scampers":
            unit.behavior = "Scampers"
            # Reduce game.tagged by 1.
            game.tagged -= 1

# Use setActionFor to assign onCollide to the "collide" event for "archer"s.
game.setActionFor("archer", "collide", onCollide)

while True:
    if game.tagged >= 4:
        game.setGoalState(goal, True)

can you give me the link

Oh that link that doesn’t work. How do I share the link with you?

its fine i can edit the link and it will work

Welcome to the Discourse, @A.Lee452 !

Here’s your problem.
other is in inverted commas (""), which makes the game think it’s a string, not a variable.
Since other is a variable, the level should work if you remove the inverted commas surrounding other.
If you want a more in-depth explanation, feel free to ask.



Omg that worked that you so much!!

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If this is solved can you please mark which post helped you the most as the Solution so this topic is closed. Unless there is another problem you have on the same level.

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