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[SOLVED] HELP Kelvintaph Defiler level help

Hi,
I managed to get to kithgard defiler, however I cannot get past. My troops just stand by the enemies saying “EEEK” or something and the only person to make it to Nalfar are the Paladin and a soldier when the Paladin is at low health
Here is my code:

step = 0


def choiseTarget(enemies):
    hero.say(enemies)
    for enemy in enemies:
        for att in attack:
            if att[0] == enemy.pos.x and att[1] == enemy.pos.y:
                return enemy
    return None


def commandTroops():
    for index, friend in enumerate(hero.findFriends()):
        if (step == 0 and friend.pos.y > 60 and (friend.type != 'archer' or hero.now() > 3.7)):
            enemy = friend.findNearestEnemy()
            if enemy:
                hero.command(friend, "attack", enemy)
        elif step == 4:
            hero.command(friend, "move", {'x': 42, 'y': 67})
        elif friend.type == 'archer':
            CommandArcher(friend)
        elif friend.type == 'paladin':
            CommandPaladin(friend)
        else:
            CommandSoldier(friend)


def CommandPaladin(soldier):
    if step < 4:
        if (soldier.canCast("heal") and hero.now() > 3):
            hero.command(soldier, "cast", "heal", soldier)
        elif hero.now() > 3 and soldier.health < soldier.maxHealth * 0.7:
            hero.command(soldier, "shield")


def CommandSoldier(soldier):
    if step < 4:
        if soldier.pos.x < 74:
            hero.command(soldier, "move", {'x': 76, 'y': 76})
        else:
            enemy = soldier.findNearestEnemy()
            if enemy:
                hero.command(soldier, "attack", enemy)


def CommandArcher(soldier):
    if step == 1:
        if soldier.pos.y > 60:
            hero.command(soldier, "move", {'x': 22, 'y': 55})
        else:
            enemies = soldier.findEnemies()
            for enemy in enemies:
                if enemy.type != 'yeti':
                    hero.command(soldier, "attack", enemy)
    elif step == 2:
        if soldier.pos.x > 14:
            hero.command(soldier, "move", {'x': 8, 'y': 77})
        else:
            enemy = soldier.findNearestEnemy()
            if enemy:
                hero.command(soldier, "attack", enemy)
    elif step == 3:
        if soldier.pos.x < 74:
            hero.command(soldier, "move", {'x': 76, 'y': 76})
        else:
            enemy = soldier.findNearestEnemy()
            if enemy:
                hero.command(soldier, "attack", enemy)


def moveTo(position, fast=True):
    if (hero.isReady("jump") and fast):
        hero.jumpTo(position)
    else:
        hero.move(position)


index = 0
route = [[33, 12, False], [34, 9, False], [32, 6, False]]


def moveHero():
    if len(route) > index:
        moveTo({'x': route[index][0], 'y': route[index][1]}, route[index][2])
        if (hero.pos.x == route[index][0] and hero.pos.y == route[index][1]):
            return True
        else:
            return False


def attack(target):
    if target:
        if (hero.distanceTo(target) > 10):
            moveTo(target.pos)
        elif (hero.isReady("bash")):
            hero.bash(target)
        else:
            hero.attack(target)


while True:
    if (hero.now() > 6 and hero.now() < 12):
        step = 1
    elif (hero.now() > 10 and hero.now() < 17):
        step = 2
    elif (hero.now() > 15 and hero.now() < 30):
        step = 3
    elif (hero.now() > 28 and hero.now() < 600):
        step = 4
    commandTroops()
    if step < 4:
        if moveHero():
            index = index + 1
    else:
        enemy = hero.findNearestEnemy()
        if enemy:
            attack(enemy)
        else:
            moveTo({'x': 74, 'y': 44})

any help will be greatly appreciated
Thanks,
Mumbo_6

1 Like

Use the soldier to kill the shamans and all the troops will be free after all of the shamans are dead.

Andrei

1 Like

You are using again a code you didn’t created yourself as in [SOLVED] Help with Kelvintaph Crusader?

3 Likes

no, i wrote this one myself
i took some commands from previous levels

1 Like

this is also kelvintaph defiler and not crusader

1 Like

fine I wrote a compete new code then if you insist I stole it @xython!
Here it is:

hero.moveXY(34, 15)
hero.moveXY(34, 7)
friend = hero.findFriends()
if friend.type == "soldier":
    enemy = soldier.findNearestEnemy()
    if enemy:
        hero.command(soldier, "attack", enemy)
    else:
        hero.command(soldier, "moveXY", (80, 74))
elif friend.type == "archer":
    archer = hero.findFriends()
    enemy = archer.findNearestEnemy()
    if enemy:
        hero.command(archer, "attack", enemy)
    else:
        hero.command(archer, "moveXY", (74, 75))
elif friend.type == "paladin":
    paladin = hero.findFriends()
    if enemy:
        hero.command(paladin, "moveXY", (54, 82))

Do you think you can help me now?
My soldiers and archers dont do anything

1 Like

The summonable units have the “move”, not “moveXY”.

Andrei

1 Like

but then dont they just move one step towards that position?

1 Like

plus my paladin does not even move, it just stands there and gets rekt by Nalfar

1 Like

and nothing else happens the same results appear

1 Like

Because they have to move to a position. Like here

You should move to the {“x”:80 ,“y”:74} instead of (80, 74).

Andrei

1 Like

OHHHHHHHH it all makes sense now :smile:

2 Likes

The paladin should heal when she can and she will not waste any point of heal (the heal spell heals for 150 health) and shield as much as she can (the shield makes the spell weaker).

Andrei

1 Like

ok i didnt know that

2 Likes

Then try to read the hints. They help you a bunch. :wink:

Andrei

1 Like

ok ill try
(the hints are always super confusing for me, since i am not mother language english)

1 Like

how are the soldiers meant to kill the shamans when they cast spells that disable them?

From Hints:
Screenshot 2020-07-13 at 11.08.30

1 Like

my paladin is just getting its health drained even though i commanded it to shield and heal itself

hero.moveXY(34, 15)
hero.moveXY(34, 7)
friend = hero.findFriends()
if friend.type == "soldier":
    enemy = soldier.findNearestEnemy()
    if enemy:
        hero.command(soldier, "attack", enemy)
    else:
        hero.command(soldier, "move", ("x", 80, "y", 74))
elif friend.type == "archer":
    archer = hero.findFriends()
    enemy = archer.findNearestEnemy()
    if enemy:
        hero.command(archer, "attack", enemy)
    else:
        hero.command(archer, "move", ("x", 74, "y", 75))
elif friend.type == "paladin":
    paladin = hero.findFriends()
    if enemy:
        if paladin.health == paladin.maxhealth - 10:
            while True:
                hero.command(paladin, "shield")
                hero.command(paladin, "heal", paladin)


1 Like

After you defeat the shamans, the troops will not have fear anymore.

Andrei

1 Like

i know, but how? My soldiers just stand there doing nothing

1 Like