there is a bug
my reindeer are killed, but i still pass
this is my code, why it said so?
# Ogres are trying to take out your reindeer! # Keep your archers back while summoning soldiers to attack. def pickUpCoin(): # Collect coins. coins = self.findItems() coinIndex = 0 coin = coins[coinIndex] if coin: self.move(coin.pos) pass def summonTroops(): # Summon soldiers if you have the gold. if hero.gold > hero.costOf("soldier"): hero.summon("soldier") pass # This function has an argument named soldier. # Arguments are like variables. # The value of an argument is determined when the function is called. def commandSoldier(soldier): # Soldiers should attack enemies. enemy = hero.findNearest(hero.findEnemies()) if enemy: # Loop over all your soldiers and order them to attack. soldiers = hero.findFriends() soldierIndex = 0 while soldierIndex < len(soldiers): soldier = soldiers[soldierIndex] soldierIndex += 1 # Use the 'attack' command to make your soldiers attack. #hero.command(soldier, "attack", enemy) hero.command(soldier, "attack", enemy) pass # Write a commandArcher function to tell your archers what to do! # It should take one argument that will represent the archer passed to the function when it's called. # Archers should only attack enemies who are closer than 25 meters, otherwise, stay still. def commandArcher(archer): enemy = hero.findNearest(hero.findEnemies()) if enemy and archer.distanceTo(enemy) < 25: hero.command(archer, "attack", enemy) else: hero.command(archer, "move", archer.pos) while True: pickUpCoin() summonTroops() friends = hero.findFriends() for friend in friends: if friend.type == "soldier": # This friend will be assigned to the variable soldier in commandSoldier commandSoldier(friend) elif friend.type == "archer": # Be sure to command your archers. commandArcher(friend) pass