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[SOLVED] Library tactician code work but I keep dying

Hi,

My code work but my soldier die. Do I need better stuff ?

# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = hero.findEnemies()
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    for enemy in enemies:
        if mostHealth < enemy.health:
            mostHealth = enemy.health
            bestTarget = enemy
        
    
    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None


# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    nearest = archer.findNearestEnemy()
    if archerTarget:
        hero.command(archer, "attack", archerTarget)
    elif nearest:
        hero.command(archer, "attack", nearest)

archerTarget = None

while True:
    # If archerTarget is defeated or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()
    
    friends = hero.findFriends()
    soldiers = hero.findByType("soldier")
    # Create a variable containing your archers.
    archers = hero.findByType("archer")
    for i in range(len(soldiers)):
        soldier = soldiers[i]
        commandSoldier(soldier, i, len(soldiers));
    # use commandArcher() to command your archers
    for archer in archers:
        
        commandArcher(archer)

I ran your code and it worked perfectly for me; could you send a screen shot of the level and of your equipment as it might help to find the problem?

Thanks.

stuff

Sorry for the slow response, but I think I’ve found the problem. I ran the level with your exact equipment, and just like you, failed the level, with code that previously worked fine. I then took off all the equipment, and then put it back on again item by item, and found that the blue flag was causing the level to fail. I have no idea why, sorry I can’t explain, but I think that’s the problem.

Hope this helps.

1 Like
  • !!! !!! !!! !!! !!! Whoa !!! !!! !!! !!! !!! -

Thanks it worked but its weird that we die because of the flag