I am having trouble defeating Library Tactitian. My problem is one person dies, so I end up losing. Please help! Here’s my code:
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex/numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
enemy = enemies[enemyIndex]
if enemy:
enemyIndex += 1
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
archerTarget = None
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)
while True:
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
if not archerTarget or archerTarget.health <= 0:
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
archers = hero.findByType("archers")
for i, soldier in enumerate(soldiers):
commandSoldier(soldier, i, len(soldiers));
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer)
Please help me!
In your commandSoldier function, try adding a test to check on soldier.health; if it is above a certain value, then defendPos; if less, then defend Hushbaum instead…Hushbaum will eventually heal them and they’ll return to the circle.
This lasted for a while, but then a person died.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex/numSoldiers
defendPos = {"x": 41, "y": 40}
DefendPos = {"x": 42, "y": 42}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
if soldier.health > 50:
hero.command(soldier, "defend", defendPos);
else:
hero.command(soldier, "defend", DefendPos)
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
enemy = enemies[enemyIndex]
if enemy:
enemyIndex += 1
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
archerTarget = None
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)
while True:
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
if not archerTarget or archerTarget.health <= 0:
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
archers = hero.findByType("archers")
for i, soldier in enumerate(soldiers):
commandSoldier(soldier, i, len(soldiers));
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer)
I tried using this to give me extra support, but it didn’t work:
while True:
hero.moveXY(41, 40)
hero.build("arrow-tower", 41, 40)
It wouldn’t let me build, even though I have and equipped the Stone Builder’s Hammer.
heh…good idea on the tower tho
Try increasing the health you are testing for. There are a few other issues, btw…I typically cover one at a time, so as not to confuse. However, if you’d prefer, I can list out what I see, all at once.
I tried increasing the health that I am testing for to 100, but it was the same result.
interesting…I just tried your code, with health test (I used > 60 and the alternate pos of 42, 40) and passed. The other issues I thought I saw are apparently not issues after all.
It worked. Thank you for helping me pass this level!
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