[SOLVED] Steel claw Gap Problem

My troops keep on moving to the top left corner and attacks the enemy on the left. Please help here is my code.

# This level introduces the % operator, also known as the modulo operator.
# a % b returns the remainder of a divided by b
# This can be used to wrap around to the beginning of an array when an index might be greater than the length

defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]

summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]

# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
    type = summonTypes[len(hero.built) % len(summonTypes)]
    if hero.gold >= hero.costOf(type):
        hero.summon(type)

def commandTroops():
    friends = hero.findFriends()
    for i in range(len(friends)):
        friend = friends[i]
        # Use % to wrap around defendPoints based on friendIndex
        defPon = defendPoints[len(friends) % len(defendPoints)]
        # Command your minion to defend the defendPoint
        hero.command(friend, "defend", defPon)

while True:
    summonTroops()
    commandTroops()

def commandTroops():
    friends = hero.findFriends()
    for i in range(len(friends)):
        friend = friends[i]
        # Use % to wrap around defendPoints based on friendIndex
        defPon = defendPoints[len(friends) % len(defendPoints)]
        # Command your minion to defend the defendPoint
        hero.command(friend, "defend", defPon)

What is the code that make your troops move?
hero.command(friend, “defend”, defPon)
Where do they move? defPon
What is the value of defPon? defPon = defendPoints[len(friends) % len(defendPoints)]

ok, thx :slight_smile: