# [SOLVED] Steel claw Gap Problem

My troops keep on moving to the top left corner and attacks the enemy on the left. Please help here is my code.

``````# This level introduces the % operator, also known as the modulo operator.
# a % b returns the remainder of a divided by b
# This can be used to wrap around to the beginning of an array when an index might be greater than the length

defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]

summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]

# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold >= hero.costOf(type):
hero.summon(type)

def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
# Use % to wrap around defendPoints based on friendIndex
defPon = defendPoints[len(friends) % len(defendPoints)]
# Command your minion to defend the defendPoint
hero.command(friend, "defend", defPon)

while True:
summonTroops()
commandTroops()

``````
``````def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
# Use % to wrap around defendPoints based on friendIndex
defPon = defendPoints[len(friends) % len(defendPoints)]
# Command your minion to defend the defendPoint
hero.command(friend, "defend", defPon)
``````

What is the code that make your troops move?
hero.command(friend, “defend”, defPon)
Where do they move? defPon
What is the value of defPon? defPon = defendPoints[len(friends) % len(defendPoints)]

ok, thx