hello everybody,
first at all, thanks for all yours contributes, it help me, a lot !!
now, I have a little problem, maybe it’s my code or it’s a bug… after few days of trying to find a solution… I don’t know !
here my code …
# This level introduces the % operator, also known as the modulo operator.
# a % b returns the remainder of a divided by b
# This can be used to wrap around to the beginning of an array when an index might be greater than the length
defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]
summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]
# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold >= hero.costOf(type):
hero.summon(type)
def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
# Use % to wrap around defendPoints based on friendIndex
defPoint = defendPoints[friends[i] % len(defendPoints)]
# Command your minion to defend the defendPoint
hero.command(friend, 'defend', defPoint)
while True:
summonTroops()
commandTroops()
now, what happens… sometimes, I can’t open the level, too slow or an infinite-Loop…
when, I succeed to open it… I have to begin again the level.
when I click on “run” or “submit”, nothing happens, no enemy, no time (INFINITY : NaN)
when I click on “play” , my hero summon lot of units around him, and the bad guys arrived and my unit didn’t move and I loose.
and the code doesn’t finish to run…without any error message …
I don’t know if it’s enough clear… my poor english doesn’t help…
someone can help me ? please
tifenntots