Hey! I don’t know where my mistake is. When I run the code, I get an error message from a part of the code that was already written:
var nearest = archer.findNearestEnemy();
It tells me that I should try hero.findNearestEnemy but that’s not what I want here. Even with this error I tried executing, but I can’t complete the quest since one soldier always dies. I don’t know what to do…
function commandSoldier(soldier, soldierIndex, numSoldiers) {
var angle = Math.PI * 2 * soldierIndex / numSoldiers;
var defendPos = {x: 41, y: 40};
defendPos.x += 10 * Math.cos(angle);
defendPos.y += 10 * Math.sin(angle);
hero.command(soldier, "defend", defendPos);
}
function findStrongestTarget() {
var mostHealth = 0;
var bestTarget = null;
var enemies = hero.findEnemies();
for(var i=0; i<enemies.length; i++){
if(enemies[i].health > mostHealth){
mostHealth = enemies[i].health;
bestTarget = enemies[i];
}
}
if (bestTarget && bestTarget.health > 15) {
return bestTarget;
} else {
return null;
}
}
function commandArcher(archer) {
var nearest = archer.findNearestEnemy();
if(archerTarget) {
hero.command(archer, "attack", archerTarget);
} else if(nearest) {
hero.command(archer, "attack", nearest);
}
}
var archerTarget = null;
while(true) {
if(!archerTarget || archerTarget.health <= 0) {
archerTarget = findStrongestTarget();
}
var friends = hero.findFriends();
var soldiers = hero.findByType("soldier");
var archers = hero.findByType("archer");
for(var i=0; i < soldiers.length; i++) {
var soldier = soldiers[i];
commandSoldier(soldier, i, soldiers.length);
}
for(var j=0; j<archers.length; j++){
var archer = archers[i];
commandArcher(archer);
}
}