Whoops, responded to the wrong post. Gimme a minute, I’ll fetch the code.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);
# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for e in enemies:
if e.health > mostHealth:
mostHealth = e.health
bestTarget = e
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(a):
nearest = a.findNearest(a.findEnemies())
if archerTarget:
hero.command(a, "attack", archerTarget)
elif nearest:
hero.command(a, "attack", nearest)
archerTarget = None
while True:
# If archerTarget is defeated or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archers = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for a in range(len(archers)):
archer = archers[i]
commandArcher(archer)
if archerTarget:
hero.attack(archerTarget)
else:
z = hero.findNearestEnemy()
if z:
hero.attack(z)
But if my hero has long-range capabilities, why shouldn’t I be throwing them in? Also, why should that be making the code crash in a separate part of the code?
Rename the variable a in for a in range(len(archers)): to i so it matches up with i in archer = archers[i]
If the target is out of the hero’s attack range and line of sight, then the while True: loop will be stuck on hero.attack(archerTarget) or hero.attack(z) as your hero tries to move to a position so it can attack the target. Either skip the code for your hero attacking enemies entirely or try implementing a check for enemies within your hero’s attack range and line of sight (I don’t have ranged heroes available, so I can’t check if this works).