In levels like Dungeons of Kithgard (1st level) if the player bumps against a spike wall it animates and does damage to the hero.
However when I place the spikes using the “Add Thang” tool in the Level editor the spikes do not automatically seem to attack the player.
I have been searching for the code to tell the spikes to look for the player and attack it, however I have been unable to identify where that would be.
Just checked it: They attack always, the default attackDamage is 10. I put them on the floor. If you place them on a wall, then look careful about the distance.