Oh, yes. There are lots of rings in Thang Editor.
What about after lava world?
You can look for rings in Ideas for New Weapons
Glacier is still pretty empty. We’d want to fill those in more.
It is? 20 characters
Aiming for around ~80 levels
I think there should be like a level limit. For example, Desert should be 5(example) levels more than Backwoods and mountain should be 10(example) levels more than desert x2 repeat
I’m actually working on one of Ursara’s abilities. The equipment I’m using is Lightning Twig. Would this ability be good for her?
- Yes
- No
0 voters
CoCo creates their levels according to the CS curriculums, so some zones may have more levels than others.
You should also develop the enemies, or worlds, because after someone finishes glacier, they go to lava land, and then it gets boring after you finish it.
Ok 20 charactersersers
I think some form of endless content would be cool to have other than brawls. Also adding weekly levels may keep players playing.
That ability is quite cool. Quite reminiscent of Nalfar sacrifice tactic. Although maybe less powerful if it only lasts a little bit. I can’t quite see exactly what effect it has though.
cough cough :
Perhaps now is the time??!
I’m thinking about making it so you can choose a stat to transfer. (“health”,“damage”,“speed”). She’s pretty powerful if you got lots of troops (Maybe too big though)
Maybe…
I wouldn’t be surprised if it got done within 3 years though.
Lesson of the day – Don’t let Ursara have any troops
Yes, that’s a really cool idea! You could get all the stats you need with something like:
hero.transfer(“health”, target, recipient)
Also works with “speed”, “damage”. And you could get more of those things than you get with Nalfar.
I think about the size you could do what Nalfar does. I think it’s exponential growth with him (but it gets smaller, I don’t know the word for that). Like with simulation payouts.
Cool ability! It’s like sacrifice+grow?
Yeah the growth could be diminishing returns so she doesn’t go giant.
So basically I spent a few minutes doing some work, and finally got 3 properties able to be transferred. (health, speed, damage).
hero.cast("power-transfer",hero.findNearest(hero.findFriends()),hero,"health")
hero.cast("power-transfer",hero.findNearest(hero.findFriends()),hero,"damage")
My personal favorite
hero.cast("power-transfer",hero.findNearest(hero.findFriends()),hero,"speed")