Lightside, people are not jumping to help you because it looks like you are trying to grab some code instead of working and writing your own.
Reload the level code, and work from there. Ask for help on a specific step and tell us why you think it should work.
The code posted here has also some syntax errors (grammar errors for programs). If you had worked on it you would have at least spotted the grammar errors.
Try some code, and if you have an error, or if it does not do what you want, post the code and tell us the different between what you expected and what your code does.
Format the code by surrounding it by 3 back-quotes (top-left on your keyboard):
My code isnt getting the defendPoints, is something wrong or is it a bug? Yes, i know how old this topic is, but i need help.
# This level introduces the % operator, also known as the modulo operator.
# a % b returns the remainder of a divided by b
# This can be used to wrap around to the beginning of an array when an index might be greater than the length
defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]
summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]
# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold >= hero.costOf(type):
hero.summon(type)
def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]
friend = friends[i]
friendIndex = 0
# Use % to wrap around defendPoints based on friendIndex
defPon = defendPoints[friendIndex % len(defendPoints)]
# Command your minion to defend the defendPoint
hero.command(friend, "defend", defendPoints)
while True:
summonTroops()
commandTroops()