def moveTo(position, fast=True):
if (hero.isReady("jump") and hero.distanceTo > 10 and fast):
hero.jumpTo(position)
else:
hero.move(position)
# pickup coin
def pickUpNearestItem(items):
nearestItem = hero.findNearest(items)
if nearestItem:
moveTo(nearestItem.pos)
# add soldier
summonTypes = ['griffin-rider', 'soldier', 'archer']
def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold > hero.costOf(type):
hero.summon(type)
def findNearest(index):
top = False
left = False
if (index == 0):
top = True
left = True
elif (index == 1):
top = True
elif (index == 3):
left = True
items = hero.findItems()
for item in items:
if (item.pos.y > 66 and top and left and item.pos.x < 76):
return item
elif (item.pos.y < 66 and not top and left and item.pos.x < 76):
return item
elif (item.pos.y > 66 and top and not left and item.pos.x > 76):
return item
elif (item.pos.y < 66 and not top and not left and item.pos.x > 76):
return item
return None
# commands attack
def commandTroops():
index = 0
for friend in hero.findFriends():
if friend.type == 'peasant':
item = findNearest(index)
index += 1
if item:
hero.command(friend, 'move', item.pos)
else:
enemy = hero.findNearestEnemy()
if enemy:
hero.command(friend, "attack", enemy)
def attack(target):
if target:
if (hero.distanceTo(target) > 10):
moveTo(enemy.pos)
elif (hero.isReady("bash")):
hero.bash(enemy)
elif (hero.isReady("power-up")):
hero.powerUp()
hero.attack(enemy)
elif (hero.isReady("cleave")):
hero.cleave(enemy)
else:
hero.attack(enemy)
while True:
summonTroops()
commandTroops()
enemy = hero.findNearestEnemy()
attack(enemy)
HALP! This is my code for Summits gate. it works perfectly fine but stops right before the entrance to the inner sanctum. I NEED to know why this is happening because i am in the middle of a race with a friend to beat this game.