hmm my spirit just sorta stands there
Are you close enought to the tower? Sometimes it does that if it isnt in range.
yea it makes it there, definetly there
Can you show me the code you use? Its supposed to be spirit.special("flare", enemy)
idk rlly its still similar and yes i do use
function spiritAct(data) {
const spirit = data.spirit;
const place = data.place;
while (true) {
let enemy = spirit.findNearestEnemy();
spirit.moveToward(75, 15)
if (enemy){
spirit.special("flare", enemy)
}
if (enemy && spirit.isReady("haste")){
spirit.special("haste", spirit)
}
}
}
Ok so I dont know javascript but I can think of some troubleshooting questions for you.
- Is the enemy properly selected?
- Is the code being executed into the spirit?
- Is the enemy a tower?
If the enemy is not properly selected then the flare would be out of range like it looks like it is right now the the screenshot. Besides that the spirit should flare properly.
only if snowhold had
spirit.findByType()
or
spirit.findNearest()
Try to iterate over all towers and bases and find the closest one.
Is it even possible for spirits to cross the middle tower? It NEVER works for me.
It is possible, I do so (or at least I managed to do it before). But yes, there definitely is a bug with that.
And ummm. Is this supposed to be possible?
If you spawn them on the very edge they can do that. The borders are kinda screwy; melee units avoid the center as well. I just have my spirit go around either the top or bottom to get to it.
You can use spirit.findNearest(); but yeah you probably should just make your own custom findByType() function.
bruh
DimaP123’s spirit can cross the middle bridge
does anybody know how you do that???
THEY FIXXED ITTTTTT!!!
Melee units still avoid the middle bridge though.
Edit: they fixed that to.
Cool! Time to revamp half my code now…
I know!!! This might be the most influential change of the arena…