exitPosition = {"x": 150, "y": 120}
hero.wait(.1)
chest = hero.findItems()[0]
walls = [[0] * 4 for i in range(100)]
steps = []
def direction(n):
x = 0
y = 0
if n == 0:
y += 16
elif n == 1:
x += 16
elif n == 2:
y -= 16
else:
x -= 16
return {"x": hero.pos.x + x, "y": hero.pos.y + y}
while True:
jMod = 0
doNext = True
lastStep = (steps[-1] + 2) % 4
yDif = hero.pos.y - chest.pos.y
xDif = hero.pos.x - chest.pos.x
if hero.distanceTo(chest) < 5:
break
if yDif > 1:
if xDif > 1:
jMod = 2
else:
jMod = 1
else:
if xDif > 1:
jMod = 3
# hero.say(jMod)
for j in range(4):
i = (j + jMod) % 4
checkPoint = direction(i)
if hero.isPathClear(hero.pos, checkPoint) and walls[len(steps)][i] == 0 and i != lastStep:
hero.moveXY(checkPoint.x, checkPoint.y)
steps.append(i)
doNext = False
break
if doNext:
checkPoint = direction(lastStep)
walls[len(steps) - 1][steps[-1]] = 1
steps.pop()
hero.moveXY(checkPoint.x, checkPoint.y)
while hero.distanceTo(exitPosition) > 10:
checkPoint = direction((steps[-1] + 2) % 4)
steps.pop()
hero.moveXY(checkPoint.x, checkPoint.y)
hero.moveXY(exitPosition.x, exitPosition.y)
when I do this, my hero just keeps moving in circles!
pls help