There’s an issue with fetching a coin’s position, I haven’t changed my code for a day or two, and it’s causing my once working script to completely break. Would you guys mind looking into it?
I utilize the exact same code for both ogre and human, but the ogre compiles and the human bugs out. Can you guys please fix it asap? I only have a few days left for this competition.
Nevermind, I figured out what the bug was. For everyone else who relies on the sprite’s “move” function, it looks like it’s recently been taken out. You should use “base.command(, “move”, )” to replace it. I hope this helps someone, and GL HF!