View partial matches in case of infinite loop

My Human bot in Brawlwood has a tendency to raise the infinite loop error once in a while. It would be nice if I could view a partially completed version of the match (up to the infinite loop) to try and get an idea of what the problem is.

1 Like

Tracking the infinite loop match recovery issue over here:

The problem is that we don’t currently have a way to know which method is infinitely looping and null it out–all we can do is abort the whole simulation. I think once we implement statement limitations, we’ll be in a better place to selectively limit runtimes, but we haven’t gotten to that part yet.