The level Behavior Driven Development is ready for playtesting!
This level takes place in the Game Dev 1 campaign and introduces the "ogre" unit, and configuration of game unit AI by setting the behavior property.
Great Level! I completed it without encountering any issues, although I do believe that you should put the health potions a little closer to the battlefield so I don't have to run all the way back when I'm low on health.
I just wish you didn't have the Don't add or remove anything! That takes away the fun. Just make it, don't add any teammates or remove any enemies. Then I can try to win with 10 ogres instead of just 3.
Don't add or remove anything!
Another fun level as always I just love Game Dev levels! Wonder if a Web Dev adventurer level will be released any time soon If you didn't set attackDamage, maxHealth, and maxSpeed to a really high number like 9999999999 and/or spam the world with fellow archers etc., then you're not normal. Don't mean to be stereotypical but I'm sure we all just love to have a blast with the hero
Try again Should only forbid adding allies or removing enemies.