The level Behavior Driven Development is ready for playtesting!
This level takes place in the Game Dev 1 campaign and introduces the "ogre"
unit, and configuration of game unit AI by setting the behavior
property.
The level Behavior Driven Development is ready for playtesting!
This level takes place in the Game Dev 1 campaign and introduces the "ogre"
unit, and configuration of game unit AI by setting the behavior
property.
Great Level! I completed it without encountering any issues, although I do believe that you should put the health potions a little closer to the battlefield so I don’t have to run all the way back when I’m low on health.
I just wish you didn’t have the Don't add or remove anything!
That takes away the fun. Just make it, don’t add any teammates or remove any enemies. Then I can try to win with 10 ogres instead of just 3.
Another fun level as always I just love Game Dev levels!
Wonder if a Web Dev adventurer level will be released any time soon
If you didn’t set attackDamage
, maxHealth
, and maxSpeed
to a really high number like 9999999999 and/or spam the world with fellow archers etc., then you’re not normal. Don’t mean to be stereotypical but I’m sure we all just love to have a blast with the hero
Try again Should only forbid adding allies or removing enemies.