After many days of referee code-writing and debugging, I have finally finished my new level: Meteor Strike
About the Level
You are currently standing on the surface of the planet of Uganda. Suddenly, a helpful wizard spots a series of meteor showers. He is immune to meteors (you know, because he’s a wizard), but you will get crushed by the meteors! Unfortunately, there are no nearby structures, underground or otherwise, to hide in. Fortunately, the wizard has a secret spell that will disintegrate boulders, creating safety circles for you to run to when meteors fall from the sky.
Goal: Try to stay alive for 60 seconds against the rain of meteors.
I have some feedback for you.
Can you make it so the meteor doesn’t look like it’s going up from the ground?
Can you make it so it doesn’t fall at once?
You don’t have to do these things but they’ll help make the level much better
“Can you put a red x at the center of the safety circle?”
The purpose of the level is to find “The Center of The Safety Circle”, why showing the solution?
@Chaboi_3000 the meteor has negative Z velocity. It shouldn’t be going up from the ground.
Also, I have to make it fall all at once or else people can always find ways to cheat the level. (Also if I don’t make it fall all at once, then the level might be impossible since there might not be safety points at all)
@Chaboi_3000 can’t do that. Or else people can just use flags instead of using an algorithm
In actual meteor showers, I suppose meteors fall at high speeds due to gravity. In this situation, the meteors are falling at a speed of 250m/s. That’s pretty reasonable, realistically speaking, right?
The level is good and definitely different from the usual bloodthirsty creations. Its complexity depends on the given default code ( if any ). I think it deserve to be put on some world, maybe after some cosmetic enhancements.
Like the graphics lag or do you mean the quality of the solution? (I don’t see how the solution could have performance problems since if it does, then it won’t be a solution)