All about types of units in codecombat

This is just to help those who are new to the game :grin:
Here are types of units and how much DMG they do.

Ogre Units (these are enemies that attack everyone, other than themselves):

Type DMG HP Abilities DPS
“Peon” 0 7 N/A 0
“Munchkin” 2 14 N/A 3
“Thrower” 10 6 N/A 15
“Scout” 15 75 N/A 20
“Shaman” 20 60 “Grow” 25
“Ogre” 25 120 N/A 35
“Fangrider” 30 100 “Fly” 40
“Ogre-F” 60 250 N/A 100
“Keeper” 80 600 N/A 125
“Headhunter” 100 180 “Bash” 100
“Catapult” 500 100 “Throw” 100
“Brawler” 70 500 N/A 140
“Witch” 40 120 “Heal”,“Grow”, “Dispel” 55
“Warlock” 200 240 “Fear”, “Magic Missle” 50
“Warlock” 200 240 “Raise-dead”, “Grow” 50
“Warlock” 200 240 “Summon”, “Command” 50
“Guardian” 75 700 N/A 165
“Oracle-Zha” 135 600 “Grow” 200
“Chieftain” 50 800 “Command”, “Warcry” 200
“Beam-Tower” 4 2000 N/A 100
“Elder” 500 5000 N/A 1000
“Thoktar” 0 1000 “Summon”, “Command” 0

Neutral Units (ones that don’t attack unless threatened and automatically target ogres):

Name Dmg Health abilities DPS
“Small yak” 40 300 N/A 20
“Skeleton” 20 300 N/A 45
“Sand yak” 200 500 N/A 100
“Ice yak” 200 600 N/A 100
“Burl” 40 650 N/A 110
“Yeti” 70 675 N/A 220
“Bomber” 3000 150 “Fly”, “Throw” 20000

Human Units (ones that never attack your hero or other humans and attack ogres):

Name Dmg HP Abilities DPS
“Peasant” 0 6 “Collect”, “Build” 0
“Archer” 25 30 N/A 35
“Soldier” 5 200 N/A 10
‘Griffin-’ 30 160 “Fly” 45
‘-rider’ 30 160 “Fly” 45
“Fake Human” 0 500 “Move” 0
“Decoy” 0 500 “Move” 0
“Artillery” 250 100 “Poison” 80
“Paladin” 20 600 “Heal”, “Shield” 40
‘Ultra-’ 200 6000 “Cleave”, “Bash” 400
‘-paladin’ 200 6000 “Cleave”, “Bash” 400
“Antary” 600 6000 “Heal” 1200

Hope this helps! :wink:
I rounded the DMG to the nearest 5 and 10, all except for munchkins!
They are from weakest to strongest, please like this post if you find it useful, thanks!

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Can you show me a picture with the Peon? And the shaman,not the witch,cast grow , and shaman can not cast heal and the warlock can summon and command skeletons.

I gtg to sleep bye!!!

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You forgot this part:

The peon is basically “peacegul ogres” that collects stuff for shieftains

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Thanks! Could you correct the shaman and witch?

ok i will, now i need to sleep, it is 10:30

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One suggestion griffins have abillity to fly so you should change the N/A part

I added it for grifin riders and fangriders, now gud?

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ok great thanks @EpicCoder999

i added deadshot and burls

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Wow that is a long list of units! (This is helpful since I just started playing the Cloudrip Mountain)

Wow cool :+1: :+1::+1::ok_hand::+1:^_________^

you should probably target the strongest ogre then the weakest ones

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witches are very dangerous with other ogres (e.g. brawlers and ogre-f) as they deal huge dmg and can cast heal

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Now added Guardian, keeper, bomber, and oracle of zha.
Keeper is stronger than brawler but attacks WAY slower, therefore, brawler is better

Total nightmare:

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I think warlocks can use "raise-dead" too cant they? i fought some and that’s what they do… against me

Haha i’m on this part too. trying to find away to clump them together so i can use raise dead on all of them at once

warlocks cannot raise dead. ogre-f does 60 dmg

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JUST 1 MORE GOLD!!!

1 Like