All about types of units in codecombat

yea its fine theres no marker for "dead topic " its usually if the topic is getting old or is old

So, what is ‘old’ then? And why not respond to it?

Because most likely most people aren’t active anymore and it clutters the forum.

I actually responded to a more than one year old thread recently and it helped to identify a bug… But yea, I will open a new thread if the one I find matching for my issue is - say- older than 3 months?

Well you can respond to a dead topic if its related(probably mostly used for level help)

thank you :slight_smile:

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Sorry about reviving the dead, but this is completely fake.
Soldier does 6 damage, archer does 13. There is not ultra paladin, or antary.
Artillery doesn’t have poison. It’s only in 1 level.
Griffinr rider does 20 damage.
Thrower does 11 DMG, scout does 12. Shaman does 25 damage, ogre-m does 18.
Ogre-f does 30 damage.
No such thing as a keeper.
Catapult has 800 damage, and 140 health.
Brawler has 75 DMG.
Witch spells are [‘heal’, ‘slow’, ‘dispel’]
Warlock has = [‘grow’, ‘summon-undead’, ‘raise-dead’, ‘windstorm’]
Guardian and oracle-zha are custom entities.
Chieftain does 75 damage.
Beam tower has 60 DPS.
Elder is a custom entity.
Thoktar has 250 damage, and his spells are [‘fear’, ‘fling’, ‘grow’, ‘raise-dead’, ‘poison-cloud’, ‘shockwave’, ‘summon-undead’, ‘teleport’, ‘windstorm’]
No such thing as a keeper.

2 Likes

I think ultra paladin is the paladin from humantron

@Alexander_Gu Yes, that’s true. However, Ultra Paladin is a custom entity.

He said he rounded the damage.

Yes, but 13 is not close to 25, and 30 is far from 60. And witches cannot cast grow.

You know codecombat has updates right? A year ago, an archer costs 20. Now costs 25

You are right though. Maybe you can update it?

Archer cost was always 25 gold.

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Type DMG HP Abilities DPS
“Peon” 0 7 N/A 0
“Munchkin” 2 14 N/A 3
“Thrower” 11 6 N/A 18.333
“Scout” 12 75 N/A 24
“Shaman” 25 60 “Grow” 33.33333
“Ogre” 18 120 N/A 36
“Fangrider” 30 100 N/A 50
“Ogre-F” 30 250 N/A 60
“Keeper” 80 600 N/A 125
“Catapult” 800 140 N/A 266.66666
“Brawler” 75 500 N/A 150
“Witch” 40 120 “Heal”,“Slow”, “Dispel” 40
“Headhunter” 100 180 “Bash”, ‘Double Attack’ Depends.
“Warlock” 200 240 "Grow”, ‘Summon-Undead’, ‘Windstorm’, ‘Raise-Dead’ 50
“Chieftain” 50 800 “Command”, “Warcry” 200
“Beam-Tower” 4 2000 N/A 60
“Thoktar” 250 1000 ‘Fear’, ‘Fling’, ‘Grow’, ‘Poison-Cloud’, ‘Raise-Dead’, ‘Shockwave’, ‘Summon-Undead’, ‘Teleport’, ‘Windstorm’ 125

Neutral Units (Units who either attack both humans and ogres or start peaceful and retaliate when attacked.):

Name Dmg Health abilities DPS
“Skeleton” 15 300 N/A 37.5
“Burl” 75 500 N/A 150
“Sand yak” 150 500 N/A 150
“Ice yak” 900 600 N/A 400
“Robobomb” 1 180 ‘Suicide-Explosion’ (1000 damage) 1. 1000 damage on death or touching an enemy
“Robot-Walker” 9001 5000 N/A 3000.33333

Human Units (ones that never attack your hero or other humans and attack ogres):

Name Dmg HP Abilities DPS
“Peasant” 0 6 “Collect”, “Build” 0
“Soldier” 6 200 N/A 12
“Archer” 13 30 N/A 26
‘Griffin-’ 20 160 “Fly” 40
“Fake Human” 0 500 “Move” 0
“Decoy” 0 500 “Move” 0
“Artillery” 250 100 N/A 80
“Paladin” 20 600 “Heal”, “Shield” 50
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I may have missed 1 or 2 things

Yeah I think you forgot robots and robobombs.

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Edited it @PeterPalov

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this is useful I’ve tired of figuring this out

picture of bomber pls
:pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: