Maybe check if theres an enemy again when you do bash.
I tried but I got the same result.Code:
while (true) {
var enemy = hero.findNearestEnemy();
if (enemy) {
hero.attack(enemy);
if (hero.isReady("cleave")) {
hero.cleave(enemy);
}
if (enemy && hero.isReady("bash")) {
hero.bash(enemy);
}
}
}
Or, use elif instead. With three stacked if statements, each one will fire in sequence. Using elif, only the first ‘true’ branch will fire…one firing per iteration.
You could run away using flags when you’re low on health and let your troops to all the work.
I’m not sure if I did it correctly, but my code didn’t work
while (true) {
var enemy = hero.findNearestEnemy();
if (hero.isReady("cleave")) {
hero.cleave(enemy);
} else {
hero.attack(enemy);
hero.shield();
}
if (enemy && hero.isReady("bash")) {
hero.bash(enemy);
}
}
After I run away, what do I do? My clone keeps following me.
Try to make them attack the yaks using flags.
YEET When I put the if bash is ready statement at the top, I won!
Thank you for your help, dedreous, Danny, and AnseDra!
Glad I could help!
I’m on the next level now. I know what I’m about to ask you isn’t on topic, and sorry for that. In Crag Tag (Cloudrip Mountain) what boots do I need? The arrow points to a pair that is restricted in the level.
Boots of Leaping…new topic for any more though, please
Ok, thanks! I hope I have enough gems for that lol
Or any boots that have the move() method