# Cloudrip mountain library tactician(python only) - I am stuck

Hi there,

Level task: No humans are allowed to die
Below are my codes, which runs fine, but there was always some soldier died
pls help me!!!
(sorry if messy.)

# Soldiers spread out in a circle and defend

def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, “defend”, defendPos);

# This function returns something! When you call the function, you will get some value back.

def findStrongestTarget():
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for i in range(len(enemies)):
enemy = enemies[i]
if mostHealth < enemy.health:
mostHealth = enemy
bestTarget = enemy
# Only focus archers’ fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.

def commandArcher(archer):
nearest = archer.findNearestEnemy()
archerTarget = findStrongestTarget()
if archerTarget:
hero.command(archer, “attack”, archerTarget)
elif nearest:
hero.command(archer, “attack”, nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn’t exist, find a new one.
# Set archerTarget to be the target that is returned by findStrongestTarget()
#friends = hero.findFriends()
soldiers = hero.findByType(“soldier”)

``````#if not archerTarget or archerTarget.health <= 0:
# Create a variable containing your archers.
archers = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers))
# use commandArcher() to command your archers
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer)``````

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Please format your code correctly so we can see what is going on.
Lydia

Your code should look like this after it’s correctly formatted:

``````# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
# Soldiers spread out in a circle and defend
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, “defend”, defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for i in range(len(enemies)):
enemy = enemies[i]
if mostHealth < enemy.health:
mostHealth = enemy
bestTarget = enemy
# Only focus archers’ fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
archerTarget = findStrongestTarget()
if archerTarget:
hero.command(archer, “attack”, archerTarget)
elif nearest:
hero.command(archer, “attack”, nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn’t exist, find a new one.
# Set archerTarget to be the target that is returned by findStrongestTarget()
#friends = hero.findFriends()
soldiers = hero.findByType(“soldier”)
#if not archerTarget or archerTarget.health <= 0:
# Create a variable containing your archers.
archers = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers))
# use commandArcher() to command your archers
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer)
``````

THANKS for helping me

did you solve the level? if so then tick the solution box on the post which helped u the most