Desert Dispute released!

@JustALuke , i see that your senicks/grunnicks say “Take That!” and throw a bomb, how do you do that?

1 Like

It’s just part of the throw function; like them saying “Point Captured” is just part of the collectable property of coins.

1 Like

How do you make a arena? Nice game btw.

1 Like

You change the level type to ladder or hero-ladder and add a “Hero Placeholder” and “Hero Placeholder 1” Thanks!:smile:
It’s in the settings tab:

Where is that tab in?

1 Like

It’s just at the top of the level editor

Ooh, thank you. 20chars

1 Like

Sorry to bug you, but how do you delete something?

No problem. You can click on it in the thangs list or on its actual sprite and press backspace or delete.
If you want, I can answer your questions in PMs

Thanks!! :grinning: :grinning: :grinning: :grinning: :grinning: :grinning:

2 Likes

Rocketeers could be boosted and snipers nerfed.

2 Likes

rocketeers could be buffed, catapults too, the tanks need nerfs

Buff:
armored cars
rocketeers
sand yetis? maybe change the slow effect that they give to like a poison or freeze effect or something like that, because the slow effect doesn’t feel like it does anything.

nerf:
snipers
make them more expensive

heavy tanks
give them less health (600?) because 1 or 2 of them plus like 2 or 3 snipers can defend at least 3 yetis, then they build an extra heavy to tank the next wave and you just lose to coin flip :skull:.

light tanks
make them more expensive or just have them deal less dps because they’re so spammable and can defend several yetis (as someone who abuses them, I would know)

1 Like

yea armored cars, nobody uses them

why nerf the sniper? we all abuse it

So all the units are used and not just one is spammed making the game more interesting.

I’ve changed the level to hero-ladder, so code will be needed to submitted on both sides now.
I’ve made some balance changes as well:
Heavy Tank:
750 → 700 health
6.5 m/s → 7 m/s (That one was just because 7 looks nicer than 6.5)
100 damage → 90 damage
Light Tank:
5 damage → 4 damage
300 health → 250 health
Armored Car:
150 health → 200 health
Rocketeer:
50 damage → 60 damage
120 health → 110 health
Sniper:
100 health → 50 health
40 damage → 45 damage
2s specificCooldown → 3s specificCooldown
75 cost → 80 cost
Sand Yeti:
800 health → 750 health
40 damage → 100 damage
Now do unit.maxHealth/100 damage per second to all units within 20 meters and heal for unit.maxHealth/200 health for each unit per second within 20 meters.

3 Likes

Guys, I’m litterally the goat at ogres side

Screenshot 2024-01-12 6.35.53 PM

No, THIS is the way it should be :grin:

The leech didn’t seem to be working so I hopefully fixed it.
More balance changes:
Heavy Tank:
700 health → 650 health
Sand Yeti:
750 health → 1200 health
100 damage → 80 damage
Sniper:
45 damage → 40 damage

3 Likes