It looks like part of the sprite did not load correctly—the hero’s armor and hair is there, but the rest isn’t.
Try hard-reloading the game page (Ctrl+F5 or Cmd+Shift+R) or clear your browser cache to make sure it is not a cache issue. If the problem persists and you are familiar with browser DevTools, check the DevTools’ Network tab to see if there are any requests being blocked or failing.
I believe the HTTPS support is still being worked on, can you try to load the level via plain HTTP (change https: to http: in the URL) to check if it works this way?
Also, in the DevTools’ Network tab, you can tick the “Disable cache” checkbox and reload the page to be extra sure it isn’t one of those pesky cache issues.
re: errors
I’ve got an error at the bottom of the load
"Cannot show action teleport for Captain because it DNE"
test: Could it be my code?!
loop:
# Find and attack the enemy inside a loop.
# When you’re done, submit to the multiplayer ladder!
enemy = hero.findNearestEnemy()
if not enemy:
hero.moveXY(44, 38)
elif hero.isReady(“cleave”) and hero.distanceTo(enemy) <10:
hero.cleave(enemy)
else:
hero.shield()
And FYI forrmatting code in this forum does not appear to work either…
Yes! My hero is back after I removed the above code… so, what’s wrong with my code that it would cause my hero to be DOA?!
More on the shield blob on DOA. My hero animation passes via a shield blob
See the video
Re: formatting
When you are creating or editing a post, select the code and click in the </> button. See the FAQ for extra code formatting tips.
Oh, I finally managed to reproduce the issue! Looks like the problem is specific to Anya’s animations (shielding and attacking) in multiplayer (“ladder”) levels. I was previously testing with Tharin and couldn’t reproduce the issue with him.
Thanks for taking the time to report this issue and putting up with all this testing!
I’ve reported the issue in the CodeCombat repository, here.