Golden Goal Blitz -- Feedback, Bugs

Ok, as temp thing Im thinking to respawn a ball if it “unghost” in a wall

Collisions can be nightmare, so I “cheated” a little (plus its more logical imho) – so if you ghost inside a wall, then its the end for the ball and it would be respawned.

Phase shifting and teleports are dangerous abilities if you choose exit coordinated wrong :slight_smile:

Boost isn’t working for me, it doesn’t boost when I run this code:

if (count < 2 || count === 4) {
ball.rollTo(62, 85);
ball.rollTo(78, 100);
ball.boost();
} else {
ball.rollTo(69, 30);
ball.rollTo(69, 30);
ball.rollTo(85, 30);
ball.boost();
}

Do you make a roll after that? Boost works for the next roll only.

I will add an icon or visual effect to show when the boost is active.

@Bryukh is ghost supposed to work on hole? Also, the bug where hero.getObstacleAt doesn’t return to null after the obstacle is no longer there is still there

1 Like

I’ll try that, thanks!

Nope, the hole destroys a ball anyway.

Also, the bug where hero.getObstacleAt doesn’t return to null after the obstacle is no longer there is still there

Thanks. Will check it.

I just ranked my code, but my matches aren’t simulating, last time I ranked my code it only simulated 3 matches in 8+ hours. Is this happening to anyone else, and can I fix it?

Just wait a little bit this happened to me when I ranked mine

1 Like

Is boost supposed to be able to avoid the hole, because it seems to? Also, what is supposed to happen if you end a ghost in another obstacle

Nope, sounds as a bug. But can be a feature :slight_smile: Need to think about it a little.

Also, what is supposed to happen if you end a ghost in another obstacle

I think you would be pushed out, based on where it ends. Need to test. However I don’t want to punish the same as with walls for un-ghost in temp obstacles.

Something weird I’m noticing in my ranked games, whenever I’m blue against a c++ or java user , my code freezes however their code still works causing a draw or loss. I can pm @Bryukh my code to make sure there are no bugs.

this bug is lowering my ELO so much :sob::sob::sob:

1 Like

Oh no. If it’s the bug that I think about, then it’s bad. I thought we solved it, but… maybe not. Could you send me a link to a match where it happens – it would be more useful than your code, as I think the reason is somewhere in C++ error processing.

1 Like

Match 1: CodeCombat - Coding games to learn Python and JavaScript

match 2: CodeCombat - Coding games to learn Python and JavaScript

match 3: CodeCombat - Coding games to learn Python and JavaScript

there was one more match where it happened but I couldn’t find it.

1 Like

Hold on, are prizes still the same?

I think the blue spawn delay is shorter than the red spawn delay, watch this:

https://codecombat.com/play/level/golden-goal?team=humans&opponent=688cbfe0bda8eeb9911ce12c

1 Like

I checked the refereeJS code and it seems fine, but please check it

1 Like

And Bryukh, if you have time, can you help me with the refereeJS code, I would appreciate the help:

Ping Pong Party - Level Editor | CodeCombat

I think it shouldn’t be a feature because boost is already really good

1 Like

what should I see there? Blue ball respawn in 1 second. Red ball doesn’t respawn.