Balance and feature changes for the “Golden Goal Blitz” Arena.
ghost ability change.
If your ball ends in a wall after using “ghost” ability, then its respawn. The rule applies only for “wall” tiles.
hero.getObstacleAt still returns ice after it has been destroyed by opponent ball
Fixed
Added hero.random() method – use it to get better way to have randomization with simple debugging. The random seed is based on the combination of players ids – it means against the same opponent you get the same random sequence results.
Fixed the issue with the hole and boost. Well, it was a problem with the holes at all. We used the wrong radius to check if the ball was inside the hole (sqrt(5) instead of 5, I know)
Nerfed “ghost”. Now cooldown is 10 seconds (for the start
)
But more important, cooldowns don’t reset after respawning the ball; cooldowns tick only when the ball is “alive”.
Added goalkeepers. They are moving up and down auto.
Updated: Its not so, just left the text for history
As the tournamen structure changed and now we have one arena per season we are going to drop one more experiment bomb. Now we don’t tell you when the tournament ends and whats the deadline time. We say – its between 1st and 7th January. Maybe not, maybe earlier.~
Thats way we “solve” a problem that it can not be the best right time for all timezones and people are trying to drop the code in the last moment. Now its better to keep the best code in the ladder always – nobody knows (we don’t know it too) when the arena ends~
