[Guide] Level Editor

where did you get water to defeat the forest sprite - my best heroes can’t defeat it

@Minh is not online so sorry

How do you add a goal for all your friends to survive?

I cant play the levels I make and :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:I cant play it :scream: :scream: :scream: :scream: :scream:

me too IDK what is happening on?_?
:sob: :sob: :sob: :sob: :skull:

Sorry for necroposting, but 1; how do I rename a level, and 2; how do you restrict what you can equip?

Go to your level, then click on the settings tab:


Afterwards, at the top the level name should be listed. Click on that and then rename the level. You may have to refresh in order to see the effect.

To restrict gear, click the plus at the bottom (this is also in the settings tab btw) and type in restricted gear.
Screenshot 2024-01-28 3.26.50 PM
Next, click the drop down menu that has been created and click the +. You can type anything in here, this is just to “sort” what you restrict.
image
Finally, click the drop down that appears and then click the plus. After that you can just type the name of the gear you want to restrict.
image

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What about heroes?
20chars

There’s another option in the settings tab called “Allowed Heroes”.

It gives me this
help

Each hero has a type, which is what is used in that menu. Hushbaum’s is Librarian

Hello Guys, I know this is old. but I need help to prepare a lesson for my students tomorrow. All I want is to make a custom level (the map, floors, decorations etc), but have them be able to program the whole game, similarly to the final level of Game Dev 3. How Do I do that ?

Welcome to the codecombat discourse, @labis_evagelatos! If you haven’t already, you can read the rules here: Welcome to CodeCombat Discourse Forums!

That’s totally fine! as long as it’s on topic

I don’t know exactly what you’re looking for, but in Level Editor you can create a “Referee” Thang that you can use to make special features
for example summoning a special yeti with summonYetis after a certain period of time (later in the code).


(what it looks like from Desert Dispute)

Thank you for the warm welcome and help. What I am looking for is a way to configure my level from the level editor in such a way that when my students play it they can use all python commands and utilities that are available in the game development 3 course. So they should be able to spawn enemies and a player, set up event listeners for them ( hero.on(“spawn”,functionName) etc ) that make said player attack, cast spells, alter other objects in the map, etc. Think of it as a follow up to the level “Game Development 3 final challenge”, where the point of the lesson/level is the same, just with a bigger map with more things to do. Thanks in advance !

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Interesting I’ve never looked at game dev in level editor before

There’s a lot of new components under the “Hero” tab as well as lots of Referee code


I’d recommend just making a copy of the game dev 3 final project and modifying it from there