I followed the instructions as close as I could, but I’m not sure I totally understand the code in the first place. It seems to work overall, but the archers aren’t prioritizing quite right, it seems like sometimes they’ll target the ogre properly and sometimes not, and I’m not sure where the problem is. I sometimes get very close to winning, but eventually the archers fail to target properly and one of the soldiers dies. Here’s the whole code, comments and all. Hopefully the formatting is correct:
# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
self.command(soldier, "defend", defendPos);
# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = self.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for enemy in enemies:
if enemy.health > mostHealth:
enemy.health = mostHealth
enemy = bestTarget
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
self.command(archer, "attack", archerTarget)
elif nearest:
self.command(archer, "attack", nearest)
archerTarget = None
loop:
# If archerTarget is dead or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = self.findFriends()
soldiers = self.findByType("soldier")
for i, soldier in enumerate(soldiers):
commandSoldier(soldier, i, len(soldiers));
archers = self.findByType("archer")
# use commandArcher() to command your archers
for i, archer in enumerate(archers):
commandArcher(archer, i, len(archers));